• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

VNTE-DeweyCanyonII

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,043
39
48
22
Russia, Saint-Petersburg
Hello everyone.
Just recently I just thought I'd need to reflect a different side of a weather in Vietnam and because of it I decided to go with an Operation Dewey Canyon II being part of Operation Lam Son 719 with a US convoys trying to sneak up in between overcast weather including a fight between U.S 101st Airborne Division and inconsistent VC troops, dominating the high ground on the map, while US troops will have to move along the road.
It tells us a story of a convoy delivering troops and supplies , which would let to reopen Route 9 all the way to the old Khe Sanh Combat Base which had been abandoned by U.S. forces in 1968. The base would be reopened and would then serve as the logistical hub and airhead of the ARVN incursion.

I decided not to got with full historical accurace here, but instead deliver full blown rainy weather.
Here are some of the screenshots, I want to share you below.
I hope that in case of M35 custom/official vehicles being added, it will be featured on this map.

https://ibb.co/db3MX5
https://ibb.co/jtNFs5
https://ibb.co/jvvqQQ
https://ibb.co/e3FqQQ
https://ibb.co/jDfeKk
https://ibb.co/ex96zk
https://ibb.co/fJADek
https://ibb.co/emMx5Q
 
  • Like
Reactions: Djembe and arvn

[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
On a live server you cannot capture A. Star fills up and that's it. I gave up after few minutes. Hope it helps you to find a reason. Also I ran to next cap zone B sill having a flashing start with A at the bottom of my screen. Server crashed after I left it.
 
Last edited:

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,043
39
48
22
Russia, Saint-Petersburg
Well I've put a warning on a wokshop the day I released it, that it crashes upon capping A, I dont consider TWI forums a valuable rrsource since there is no proper Rising Storm 2 Modding sub forum
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
2,367
139
63
25
You released it broken.

Personally I would have hidden it as soon as I found out it didn't work and tried to fix it.
 
  • Like
Reactions: nymets1104

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,043
39
48
22
Russia, Saint-Petersburg
Well if you dont mind, I've put a warning and I still better release a map, rather than do it in 2 weeks. I went on vacation the day I released it and tried to fix it, but ohh well look AMG cant simply make SDK to work, because once you're capping 1st objective in PIE it crashes, so nearly impossible to determine whether or not its been really fixed.
I could upload a fixed version that day, but again, SDK is utter piece of ****, which takes months for AMG to fix it in first place.
 

AntleredCormorant

FNG / Fresh Meat
Jun 20, 2017
99
14
0
47
Just keep at it North, this game needs maps in the worst way & none of the customs are finished yet so you're in good company. This rain effect alone makes it worth playing.

If you could make the fencing around D climbable that'd be cool.
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,043
39
48
22
Russia, Saint-Petersburg
Yeah I'm currently working on the map to make it better. Since currently you're playing the version without working spawn protection at all and community is suprisingly good at playing it and its heavy team dependant as of now.

I'm gonna address all the issues and will be working on adding E cap zone.
 

kuky90

FNG / Fresh Meat
Jul 8, 2014
139
18
0
Played your map on Powerbits server and I love it. But people say there is grlich were guys can go under map. Its bridge and and last secotr. Where rice field are or something like this.

Other thing i didnt like is first sector. When defenders get on or close to objective attackers already take it or they are close to taking it. Simply attackers are way closer than defenders.
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,043
39
48
22
Russia, Saint-Petersburg
Defenders are suppose to defend the objective from above in a distance, not being up close to it. Some may say its stupid, but imo its a more realistic way of simulating real war defense.
 

kuky90

FNG / Fresh Meat
Jul 8, 2014
139
18
0
NorthDumpling;n2303544 said:
Defenders are suppose to defend the objective from above in a distance, not being up close to it. Some may say its stupid, but imo its a more realistic way of simulating real war defense.
played it again. Few thing i noticed. There is hard to put traps and tunnels on this map. Around B is worst nightmare. And i hate how open whole left area is. Area around those few houses. Maybe some bush would be good here, huh?
 

AntleredCormorant

FNG / Fresh Meat
Jun 20, 2017
99
14
0
47
Wait, is this one of those where the defenders can cover an objective from a place the attackers can't get to? That's not good!

Suggest using tunnels if you want to restrict movement in places. Flanking should always be an option IMHO.
 
Last edited:

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,043
39
48
22
Russia, Saint-Petersburg
Tunnels do not restrict movenent in places whatsoever.
I'm not following brainless Level design, where everything is accessable easily. You wanted variety in gameplay, go get it then.
Hell, you know for yourself its not a final version of a map, so please stop throwing **** at it. Map is more than fairly balanced, especially considering how easy it is to play for VC.
 

kuky90

FNG / Fresh Meat
Jul 8, 2014
139
18
0
NorthDumpling;n2303590 said:
Tunnels do not restrict movenent in places whatsoever.
I'm not following brainless Level design, where everything is accessable easily. You wanted variety in gameplay, go get it then.
Hell, you know for yourself its not a final version of a map, so please stop throwing **** at it. Map is more than fairly balanced, especially considering how easy it is to play for VC.
I just give a feedback not **** on map ffs. It's what makes game and maps better, opinion of others.