Deploying an MG out of a crater is hugely bugged...you have to climb almost all of the way out before you can properly set up (unless you want to point your gun at the sky)
When an enemy MG'er is running at me and firing...his bullets are hitting me but his gun is aiming waaay down and to his left.
Sometimes I'll have a bead on a window where I know an enemy is (he hasn't seen me yet) and he'll pop out and fire in 2 milliseconds even though I'm 100 ft away. I'm complaining because I'm dead before the game has even animated him moving into the window (no this isn't lag) (It could possibly be aimbots though)
It would appear some people have altered their configs (or done something else) to be able to see through smoke. I have been picked off (not random-but aimed/accurate fire) repeatedly while in the middle of fully active smoke grenades.
Recoil for the non-nagant russian pistol (looks like glock or something) is awkward and pulls up and to the right unrealistically (especially if you're using a proper grip) This makes use of the weapon ridiculous even at 10 ft
1st shot from any gun is 100% accurate (cmon, anyone who's ever fires a gun (even with a zeroed scope) knows that should be considered a bug)
Ladders code is terrible (when you get to the top, you don't hoist yourself up...you continue climbing an invisible ladder until you're basically standing on the roof.
---- Also, 75% of the time, if I'm not looking as straight-up as I can when I get to the top of the ladder, it will automatically begin me climbing back down the ladder instead of getting on the roof.
It would seem using the 'G' key is useless, because even if you hold it down... it ALWAYS limp-wrists a nade 3 feet away. I now only ever use '3'.
Brief (split-second) and random animation glitch causes actors to temporarily tilt 90 degrees backwards, so they're looking at the sky.
Another animation bug I noticed while observing: people running crouched look like they're staring straight at the ground. But clearly, when YOU are running crouched that isn't the case (because you can see, and even look up)
Animations don't seem to keep up with players. I've been killed repeatedly by someone who is neither looking, or aiming their gun at me. Example: german soldier comes up the stairs. I'm hiding to the side aiming my gun at it, and before he even turns (or starts to turn) to his right, bullets are coming out of his gun (perpendicular to me) and killing me.
Maps are too small and timers are too ridiculously short to fully enjoy the game (clearly a bug) The entire game seems to be artificially energized by short-timers.
That's all for now.
I guess I could mention the bug where no matter what settings (or config tweaks) I do, my fps seems capped at 20-25 even though I have a beast. On a side note.....I LOVE how people are complaining about how "30-40 fps hurts my eyes" Whiny *****es....try playing with a 15fps avg
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