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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RO2 Server Config Files and more setup info

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  • [Info] RO2 Server Config Files and more setup info


    Right now things are looking pretty good for our launch of the RO2 Pre-purchase beta tomorrow August 30th. There are a few things of note I thought I should mention or would be useful for you.

    1) Server Files Update

    There will be an update to the server files in the morning with what shoudl be the final pre-purchase beta files. So servers will need to be updated before the launch. Additionally, the final files only contain a subset of the maps. Please note, if a server has any other maps added in it's map cycle it will crash when the server cycles to that map. So please ensure that you only include these maps. Note: if in doubt, use one of my attached configs as they are set up with proper map cycles.




    Note: FF = Firefight (a variation of team deathmatch), CD = Countdown (our take on an intense "single life" gametype), and TE = Territory (an enhanced and expanded version of the gametype in the original RO).

    2) Server Configuration

    I have created and attached a set of game config files set up in different ways to use for reference (or just plain use) based on how you want to set your servers up. To use these configs you can either just rename the config file you want to use to ROGame.ini and replace your existing file, or you can replace the following sections in your own ROGame.ini file:


    Note, if you just copy these sections, make sure and get all of the values in that section and put them in your ini.

    Let me explain the different configurations:
    ROGame_BaseStandard: Standard (non-hardcore) setup with all maps cycling through
    ROGame_BaseRealism: Realism Mode(hardcore) setup with all maps cycling through
    ROGame_FireFightOnly_Standard: Standard (non-hardcore) setup with only FireFight game-type maps cycling through
    ROGame_InfantryOnly_Realism: Realism Mode(hardcore) setup with only infantry maps cycling through
    ROGame_InfantryOnly_Standard: Standard (non-hardcore) setup with only infantry maps cycling through
    ROGame_Tanks_Only_Realism: Realism Mode(hardcore) setup with only tank maps cycling through
    ROGame_TanksOnly_Standard: Standard (non-hardcore) setup with only tank maps cycling through

    3) Final server setup notes

    When testing the server on Windows Server 2008 R2, we discovered that when the CPU usage got close to peaking, that windows would start pushing the game around between cores. This actually made the game perform badly under heavy CPU load. To combat this we highly suggest you a commandline switch we created which will set the main game thread's affinity to a specified core, especially if you are going to have the game server running at a slot count on a machine where it might come close to peaking the CPU. Here is the commandline switch:

    -PREFERPROCESSOR=x (where x=0,1,2, ...)

    So for example:
    Would set the game thread's affinity to the first core.

    Enabling Valve Anti Cheat (VAC) - VAC was not enabled by default in the first server install we put up, but will be turned on by default in the update we put up tomorrow morning. So if you have already set up ini files for the game please modify this section in ROEngine.ini:

    [OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s]

    It is highly recommended that you do this to help catch/prevent cheating on your servers.
    Attached Files
    [I support "RO Forums Classic" mode!!!]

  • #2
    Additional ini configs
    Attached Files
    [I support "RO Forums Classic" mode!!!]


    • #3
      Thanks much, do you have a time for that update other then "in the morning" :P
      [B][I]Leutnant[/I] Steiner,[/B]


      • #4
        Do you intend on having more then just 3 maps eventually? 3 is kind of thin.


        • #5
          Originally posted by 10-78 BusterKing View Post
          Do you intend on having more then just 3 maps eventually? 3 is kind of thin.
          BF3 Alpha had 1 And its 3 maps and 3 gametypes so its actually 7 or 8 maps.
          [I support "RO Forums Classic" mode!!!]


          • #6
            Originally posted by [TW]Ramm-Jaeger View Post
            BF3 Alpha had 1 And its 3 maps and 3 gametypes so its actually 7 or 8 maps.
            But don't forget John with all due respect, they already paid for the full version of the game.

            I personally think it won't be showing how nice the maps can be by not showing more of them.


            • #7
              The maps will rotate during the beta, so we start with 3 but might have 3 others maps the week after.


              • #8
                Originally posted by Ceraetes View Post
                The maps will rotate during the beta, so we start with 3 but might have 3 others maps the week after.
                Really? I missed reading that info. Where is that info anyways?



                • #9

                  Where he talks about the maps.


                  • #10
                    Originally posted by Ceraetes View Post
                    He states "and may be cycling other maps in/out throughout the beta".

                    3 other maps is not mentioned but lets hope.


                    • #11
                      I know, it was just an example when I said 3 others maps. Just wanted to point out that they might change the maps during the beta.


                      • #12
                        Originally posted by [TW]Ramm-Jaeger View Post
                        Additional ini configs
                        how can ROGame_TanksOnly_Standard.txt differ from ROGame_BaseStandard.txt only for the mapcycle?

                        [URL=""][/URL] - Italian multigaming community
               :7717 :7727


                        • #13
                          Originally posted by gioccher View Post
                          how can ROGame_TanksOnly_Standard.txt differ from ROGame_BaseStandard.txt only for the mapcycle?

                          They are both standard servers with as the name proclaims a difference in the maps. One is tank only, one is standard.

                          Its just to make life a tad easier requiring you to setup less.


                          • #14
                            Dont you want the game to run on more than 1 core, eg if i have a i5750 server, i cant run a 64 slot server on 1 core, i would need to allocate 2 cores for that. do i need to change the command line or its automatic?


                            • #15
                              Dear Ramm, just a small correction:

                              Originally posted by [TW]Ramm-Jaeger View Post
                              [OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s]
                              This entry only exists in ROEngine.ini not in ROGame.ini as you said in your post. Is this correct?