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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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CustomGameTypes (CGT) Mod

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  • CustomGameTypes (CGT) Mod

    Current Version (Whitelisted): 3.4.x

    • Search & Destroy: This is a 1-life gametype, with rounds that typically last up to 3-4 minutes. The attackers have to plant bomb(s) on objective(s) to destroy them, or they can eliminate the defenders. The defenders have to prevent the attackers from planting bomb(s), eliminate them, or defuse the bomb(s) if planted.
    • Capture The Flag: You have to take the flag of the enemy and bring it to your own flag bay to capture it. You can only capture when your own flag is home. The team that captures the most flags wins.
    • [CGT] Countdown: This is how the stock Countdown used to be, with some improvements. The time to beat is the total time, not only the time on the last objective. With CGT_CD, it is possible to capture one objective further. The Progression Widget has been overhauled to explain these modified conditions of victory. Also, the automatic reinforcements can be disabled. This gametype is used for the official TWI ladders. This gametype is not part of CGT anymore, since its features have been added to the stock gametype.



    1) Extract the server package in your server.
    2) Extract the redirect package in your redirect.
    3) For independent maps, see the install instructions they give you.

    • Director: -=THOR=-
    • Programmers: -=THOR=-, Chasse and ShirtyKezRat
    • Gameplay Design: Mad_Fred, -=THOR=-, Chasse, met and GrimReality
    • Level Design: met and Mad_Fred
    • Level Creation: Mad_Fred
    • Level Conversion: -=THOR=-, Piriou, ShirtyKezRat and Spaehling
    • Audio: -=THOR=- and Sauron974
    • Textures/Materials: GrimReality, Gordon Freeman, Ian Runnels, -=THOR=-, Mad_Fred and Chasse
    • 3D Modeling: GrimReality, Ian Runnels and Mad_Fred
    • Special Thanks: Moskeeto, Traxx, [CGT] Testers and Rising Storm Testers

    See our Recruiting Thread!

    • How hard is it to install the [CGT] mod?
      Are you able to extract zip archives? It is that hard.
    • Can I create new maps for the [CGT] mod?
      Yes! There is a very straightforward process that allows anyone to create maps for one of our gametypes, contact me for details.
    Last edited by -=THOR=-; 11-17-2013, 02:07 PM.

  • #2
    I tested it locally yesterday and your Countdown mode works like a charm, as it should have been done by TWI. Very good job.


    • #3
      Originally posted by Partisan]Brice View Post
      I tested it locally yesterday and your Countdown mode works like a charm, as it should have been done by TWI. Very good job.
      I'm glad you appreciate it . Did you play on a server or through the Workshop?


      • #4
        Good job!
        Looking forward to install Capture the Flag mod on our new server on friday!

        What about making CTF official and CD as a server setting(old/new way), Tripwire?

        Keep up the good work!


        • #5
          Originally posted by Blitzk.-Bob View Post
          Good job!
          Looking forward to install Capture the Flag mod on our new server on friday!
          Thanks! Just tell if you need any help with the install!


          • #6
            Originally posted by -=THOR=- View Post
            I'm glad you appreciate it . Did you play on a server or through the Workshop?
            I tested it through the Workshop, I guess (and hope !) it runs fine on a dedicated server as well.


            • #7
              Originally posted by Partisan]Brice View Post
              I tested it through the Workshop, I guess (and hope !) it runs fine on a dedicated server as well.
              Ok thanks for the info!


              • #8
                Can we have working links for the redirect and server packages? I can't download them from my dedicated server, maybe mediafire overloaded??? For sur download stops after a moment..


                • #9
                  I talked to


                  • #10
                    According to Yoshiro CGT 2.7.0 is now white-listed.


                    • #11
                      In the next release of CGT, the Progression Widget (appearing at the top of the tactical overlay) has been overhauled to make the conditions of victory more obvious. Here's some screenshots.

                      FIRST HALF ROUND
                      "Victory" or "Defeat" does not appear on the last objective. It is false that at this stage, we can define or not whether the victory or the defeat happens on the last one, so that information has been removed.

                      SECOND HALF ROUND
                      Case 1: All objectives have been captured during the first half round
                      In that case, to get the victory, all objectives must be taken, and faster! A timer below the last objective displays the real-time TOTAL time left to get to it and capture it.

                      Case 2: Not all objectives have been captured during the first half round
                      At this point, we know that there are two ways to win, get to the same objective reached during the first round half faster, or get one objective farther. The total time left to beat the timer is displayed in real-time, but the possibility of winning by going farther is also displayed (grayed-out "Victory/Defeat", thanks to the suggestion of AKB).

                      If you get to objective C and you have more time left to beat the timer, than the objective time itself, C becomes the final point, "Victory/Defeat" is removed from under the next objective.

                      If you miss the timer on objective C, then the only way for a win, is to get to the next objective. The next objective is not grayed-out anymore, and C doesn't have "Victory/Defeat" and a timer below it anymore.
                      Last edited by -=THOR=-; 03-11-2013, 02:21 PM.


                      • #12
                        Looks good =).


                        • #13
                          Encore du tr


                          • #14


                            • #15