Looking good. Have you managed 'entering/exiting'? Is that planned?
As I said before in this Thread, this will be added of course.
i really like the vehicle you have shown us. But i cant help but feel it an odd choice of vehicle to add to RO2. I mean its extremely fragile and could easily be taken out with an AT rifle if you are going for realism. Since it cant transport troops and isnt able to go toe to toe with a tank or survive very long in the open vs AT gunners. Im wondering what sort of situation oyu have in mind and what sort of strategy would the vehicle fit into?
Dont get me wrong thoguh, im overjoyed to see more content get added to RO2 especially from the community but im puzzled because im not sure this particular vehicle which is cool is worth the time needed to create it vs its actual practicality in RO2.
Its the Axis equivilant of the clown car, it has no real use but to run around like a dirt bike,annoying people on both teams. But don't worry the Allies are getting Cossacks on horseback to counteract it.i really like the vehicle you have shown us. But i cant help but feel it an odd choice of vehicle to add to RO2. I mean its extremely fragile and could easily be taken out with an AT rifle if you are going for realism. Since it cant transport troops and isnt able to go toe to toe with a tank or survive very long in the open vs AT gunners. Im wondering what sort of situation oyu have in mind and what sort of strategy would the vehicle fit into?
Dont get me wrong thoguh, im overjoyed to see more content get added to RO2 especially from the community but im puzzled because im not sure this particular vehicle which is cool is worth the time needed to create it vs its actual practicality in RO2.
Its the Axis equivilant of the clown car, it has no real use but to run around like a dirt bike,annoying people on both teams. But don't worry the Allies are getting Cossacks on horseback to counteract it.
Joking aside i'm sure the guys have a few more purposeful vehicles in the works. Like this one....:IS2::IS2::IS2::IS2::IS2:
Now now, not everyone will use it like that
However, having terrain effects on vehicles would be a big help. Faster road movement, slower and bumpier movement on other terrain plus the ability to tip over would really encourage a more proper use of it. Without that, you are right, you will have the occasional dork driving around like an idiot.
Also limiting respawns of vehicles so they aren't as common as blades of grass would help too.
I hope you're right Moe, but somehow i don't think that will be the case, you remember the clowncar in RO, Barashka is a case in point where the Allies would spawn,and there would be Tank Commanders jumping into clowncars (instead of a tank) and immediately heading for either the bridge or the North bank cap zones. Not only did it annoy the Axis,but their own team was extremely pissed off coz they were usually killed pretty quickly,and were contributing nothing to the team effort.
But we live in hope.
perhaps to prevent the tankers taking the wrong vehicles it would be possible to bind certain tankers to certain tank types?