What the community is up to - Vehicles ;)

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BloodyWiesel

FNG / Fresh Meat
Feb 26, 2011
71
0
0
Great news, i wish you and your team all the best! :IS2:

and im very exited to see more of your work in the near future :eek:

cheers
 

bangalores

FNG / Fresh Meat
Dec 7, 2011
43
24
0
This is great news for the entire RO2 community. First of all, thank you blitzkbob and co., the screenshots look awesome and its great that you guys have taken it upon yourselves to help tripwire make this game even better. For now, I just have a quick question which I hope you guys can help me with:

With regards to how these vehicles will actually be added to the game, what is the plan at the current time? Is this going to be a type of mod which must be manually installed by the players, or are you guys actually going to hand the content over to tripwire once it's done? In the latter case, I would assume that tripwire would then include it in a separate patch delivered via steam? The only other option I could think of would be a direct download in-game when joining a server using your vehicles (similar to the current system for downloading custom maps). Anyway, I was just curious about that aspect of the project. Keep up the great work guys! :IS2:
 

brainfood

FNG / Fresh Meat
Sep 22, 2012
16
0
0
i really like the vehicle you have shown us. But i cant help but feel it an odd choice of vehicle to add to RO2. I mean its extremely fragile and could easily be taken out with an AT rifle if you are going for realism. Since it cant transport troops and isnt able to go toe to toe with a tank or survive very long in the open vs AT gunners. Im wondering what sort of situation oyu have in mind and what sort of strategy would the vehicle fit into?

Dont get me wrong thoguh, im overjoyed to see more content get added to RO2 especially from the community but im puzzled because im not sure this particular vehicle which is cool is worth the time needed to create it vs its actual practicality in RO2.
 

Blitzk.-Bob

FNG / Fresh Meat
Nov 19, 2011
1,122
7
0
Germany
www.twiladder.com
Well, who said we're just working on one vehicle? ;)
I'm sure you will enjoy the others.
i really like the vehicle you have shown us. But i cant help but feel it an odd choice of vehicle to add to RO2. I mean its extremely fragile and could easily be taken out with an AT rifle if you are going for realism. Since it cant transport troops and isnt able to go toe to toe with a tank or survive very long in the open vs AT gunners. Im wondering what sort of situation oyu have in mind and what sort of strategy would the vehicle fit into?

Dont get me wrong thoguh, im overjoyed to see more content get added to RO2 especially from the community but im puzzled because im not sure this particular vehicle which is cool is worth the time needed to create it vs its actual practicality in RO2.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
i really like the vehicle you have shown us. But i cant help but feel it an odd choice of vehicle to add to RO2. I mean its extremely fragile and could easily be taken out with an AT rifle if you are going for realism. Since it cant transport troops and isnt able to go toe to toe with a tank or survive very long in the open vs AT gunners. Im wondering what sort of situation oyu have in mind and what sort of strategy would the vehicle fit into?

Dont get me wrong thoguh, im overjoyed to see more content get added to RO2 especially from the community but im puzzled because im not sure this particular vehicle which is cool is worth the time needed to create it vs its actual practicality in RO2.
Its the Axis equivilant of the clown car, it has no real use but to run around like a dirt bike,annoying people on both teams. But don't worry the Allies are getting Cossacks on horseback to counteract it.
Joking aside i'm sure the guys have a few more purposeful vehicles in the works. Like this one....:IS2::IS2::IS2::IS2::IS2:
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Its the Axis equivilant of the clown car, it has no real use but to run around like a dirt bike,annoying people on both teams. But don't worry the Allies are getting Cossacks on horseback to counteract it.

Joking aside i'm sure the guys have a few more purposeful vehicles in the works. Like this one....:IS2::IS2::IS2::IS2::IS2:

Now now, not everyone will use it like that :p

However, having terrain effects on vehicles would be a big help. Faster road movement, slower and bumpier movement on other terrain plus the ability to tip over would really encourage a more proper use of it. Without that, you are right, you will have the occasional dork driving around like an idiot.

Also limiting respawns of vehicles so they aren't as common as blades of grass would help too.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
Now now, not everyone will use it like that :p

However, having terrain effects on vehicles would be a big help. Faster road movement, slower and bumpier movement on other terrain plus the ability to tip over would really encourage a more proper use of it. Without that, you are right, you will have the occasional dork driving around like an idiot.

Also limiting respawns of vehicles so they aren't as common as blades of grass would help too.

I hope you're right Moe, but somehow i don't think that will be the case, you remember the clowncar in RO, Barashka is a case in point where the Allies would spawn,and there would be Tank Commanders jumping into clowncars (instead of a tank) and immediately heading for either the bridge or the North bank cap zones. Not only did it annoy the Axis,but their own team was extremely pissed off coz they were usually killed pretty quickly,and were contributing nothing to the team effort.
But we live in hope.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I hope you're right Moe, but somehow i don't think that will be the case, you remember the clowncar in RO, Barashka is a case in point where the Allies would spawn,and there would be Tank Commanders jumping into clowncars (instead of a tank) and immediately heading for either the bridge or the North bank cap zones. Not only did it annoy the Axis,but their own team was extremely pissed off coz they were usually killed pretty quickly,and were contributing nothing to the team effort.
But we live in hope.

Yeah, I remember. I even remember a few players racing the halftracks around the buildings on some of the Bulge village maps in DH, just circling and running over players until they were taken out by a bazooka, then respawn and repeat.

But we can hope, and there will always be those games were players do use them properly. I'd like to see a nice engagement between two recon forces with armored cars, light tanks, halftracks, trucks and infantry. Plus any of the other vehicles that may get thrown into the mix!
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Just a few realism tweaks to clown cars and the like would go a long way. Such injury or death when ramming into things, such as buildings or tanks. No instance teleport in and out would help too. Maybe having the driver be a dedicated class, like the tankers.
 

migmadmarine

FNG / Fresh Meat
Aug 5, 2012
634
0
0
perhaps to prevent the tankers taking the wrong vehicles it would be possible to bind certain tankers to certain tank types?
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
The game has enough restrictions already for the player in a game, lets not make it any more that way. I like having the options.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
perhaps to prevent the tankers taking the wrong vehicles it would be possible to bind certain tankers to certain tank types?

Unless they drastically change the tanking system, you spawn in your tank. So I don't think it'll be an issue of the tankers choosing the wrong vehicle.
 

migmadmarine

FNG / Fresh Meat
Aug 5, 2012
634
0
0
Mmm, but if it works like it seem to understand it did in RO1, that might be needed... Or will we still spawn in the tank, then get out when badly damaged?