I think its an issue that the obejctive zone indicatior on the minimap is still incorrect :/.
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I just had a rather good game on a server where the Russians launched a mass attack on objective D on RedOktober, utillizing the broken down ware houses to the West. Saw about 12 of them all in a nice group, attacking as one, covering eachother, smoking the place to hell. Shame for them I was on the covering that side with an MG (8 amazingly satisfying kills), but they would've easily taken D in seconds with team movements like that. In the end, the round went to the time limit, with just objective G left and 0 reinforcements on both sides. A good game all round for both sides, and our own defense was guided with little input from anyone, the occaisonal report on enemy soldiers and which objectives are going, but no actual orders.
Military tactics, the way the cap zones are set up and the point system are set up it makes tactics next useless
it makes running cap to cap the best way to get points taking away from tactics
Alot of the maps have some good tactical play but few use it because of the way the point system is set up
to use tactics on alot of the maps takes you away from the Caps (point zones) so few people use tactics because it losses them points
Killing a person in an objective while being in an objective gets you double points if I remember correctly.
with the point system and weapon upgrades most people do not even try to win maps
the main point of the game has come down to camping and getting your points
winning and losing does not matter
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I just had a rather good game on a server where the Russians launched a mass attack on objective D on RedOktober, utillizing the broken down ware houses to the West. Saw about 12 of them all in a nice group, attacking as one, covering eachother, smoking the place to hell. Shame for them I was on the covering that side with an MG (8 amazingly satisfying kills), but they would've easily taken D in seconds with team movements like that. In the end, the round went to the time limit, with just objective G left and 0 reinforcements on both sides. A good game all round for both sides, and our own defense was guided with little input from anyone, the occaisonal report on enemy soldiers and which objectives are going, but no actual orders.
Of course, you're going to find little gems like this in online play, but then you're also going to have to wade through a some terrible team-play as well. It's a multiplayer game, it's quite normal.
Don't forget that constantly going on and on and on at your team is in no way a good way to get them moving; sugest, guide but don't order. Or if all else fails just do what someone mentioned in here, throw smoke in their faces so they get the message.
Also, can I ask what is hard to understand about the victory conditions? On attack / defend maps, it's the exact same as RO:OST (Minus the lockdown part, but that's esscentially just a shorter time limit).
The other TE map type it is simple too, just control the most objectives to win (Or infact capture them all for a faster win), if you both control the same amount of objectives, it goes to team points instead.
Why do you find it somewhat confusing?
http://en.wikipedia.org/wiki/Military_tactics
http://en.wikipedia.org/wiki/List_of_military_tactics#Small_unit_tactics
Maybe this will help
Alot of people do not seems understand the word tactics
Start marching down the road slowly, using your point-man to spot enemy positions and call them back to the platoon so you can set-up the appropriate MG position/ enveloping fire and cover squad advances on the enemy.
That's why and how you do drills and train. So you can do whatever you have to do efficiently and without needing to think it through.
But when guys assume "tactical" means "no running" and "only carefully aimed fire"? Please.
each map is diffident, calling for diffident tactics,
and each map can have many different tactics
it is sad posting here , 90% of the people that post do not understand
what was posted
or take one word or line and post about that, leaving the whole means of the post out
It really is sad
Who assumed this?
My point is that you don't take game tactics from Wikipedia.
You play the game style that is most effective, or most fun in the game environment.