WTF?? How many tons of weed have you smoked? Authenticity? What? And tired old formula? What's new now? Unlocks? Super badass terminator avatars? Fantasy weapons? Dumbed down gameplay? Is that what you call "the new formula" and an evolution of the gameplay?
Now it's you that is calling RO1 a bad game just because you didn't like it. Now you new guys want to discredit all the RO veterans that complain about the game. You clearly haven't got enough experience in RO1 to say the core is the same, because it's not. Most of the people defending TWI blindly now are newcomers, while almost all the vets I know, including the entire Brazilian fanbase, are disappointed with the game in some way.
Quite the broad brush you're using there.
The core of RO is, in my opinion, a large scale, unforgiving game play with a focus on historical authenticity. These elements are still present in RO2 whether you acknowledge them or not. I will admit, however, that each of these elements exist in a smaller scale in RO2. You'll never get an argument to the contrary from me based on the game as it exists today. That said, you can't gloss over what's there simply because you're ticked about what's not and expect to have any credibility.
None of this is to say that I think this game is perfect as it sits. I don't. There are definitely some things that could stand some tweaking. My defense of Tripwire isn't that of a blind fanboy. It's a stand against unreasonable, self-entitled, rage driven nonsense that tends to be grounded more in unrealistic expectations than facts. The expectation, given everything we were shown prior to RO2 launch, that this game would be RO1 with better graphics is wholly unreasonable and unrealistic. When people still expected that, despite all of the evidence that they weren't going to get it, they came here claiming that they were lied to. The fact is that they weren't lied to. The saw what they wanted to see in the previews regardless of what was actually in said previews. Now they're pissed and making unfounded accusations. I'll stand against that wherever I see it regardless of whether or not I agree entirely with the person I'm defending. Integrity matters to me, even in the anonymous nebula of the internet.
Nesbif said:
@
Thaelyn
There were no unlock abominations, magical stat jumps and now bot farming in beta & it took quite some time to realize how tunnelish and small the maps are.
Unlocks were known to be in game before launch. I know for a fact I looked at a screenshot of the weapon stats display before the game came out. On top of that, it was said by the developers. Even the pre-order bonuses included the words "early unlock". To claim that people had unlocks foisted upon them with no prior knowledge is, at best, disingenuous.
Stat jumps are a bug, not a gameplay feature so they don't belong in this discussion. Every game will have bugs and worthwhile developers will try to fix them. We can argue until we're both blue in the face about how long the fix should take, but I personally don't pretend to know how complicated it is to track down the cause of a software malfunction and repair it, so I tend to be very forgiving in terms of the timeline for a bug fix.
Bot farming is something that I will stand with you on. I don't agree with it and I wish it were not possible. I do think one would be free to populate a server with bots so that a game may commence without a full host of players, but those servers should not award stats, in my opinion.