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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

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character is so small isnt it?

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  • #61
    Looks like maps were built for 96 uu avatars, and the avatars were designed to be 50 uu.
    I heard if you sleep upside-down you grow 40 uu taller....

    Anyways, make the mens bigger please.

    /edit I mean from 3rd person. First person, afaik, is like RO1, which is a separate mesh with separate scaling. View height from first person can be adjusted as well.

    /edit After actually playing, I can deny any odd looking sizes. Looks great. Everything fine. Never mind.
    Last edited by Maj.Faux-Pas; 09-06-2011, 06:53 AM.


    • #62
      I would like to see this addressed as well.
      Stay Calm, Beard On.


      • #63
        It seems like the player models specifically are too small. The world geometry, models and meshes seem to possess relatively correct scale in relation to eachother. Example:

        According to Wikipedia, a MG-34 is about 122cm long (44'') - What size would, then, be that german soldier? Seems like the size of a child to me.

        This can be seen on some old media, too:

        Assuming the Mkb has similar dimensions to the StG 44, its length is about 94cm (37'"). How tiny is that german soldier, then?

        Larger characters would instantly improve the fidelity/scale, but it's probably not that simple of a decision. Larger characters = larger hitboxes, there are gameplay consequences to think about, and by now it's probably too late to change. It does appear very wrong as it is, though.

        Last edited by Echo Black; 09-04-2011, 02:31 PM.


        • #64
          I wish I never saw this thread. It's so obvious when you already know about it.
          ЗА РОДИНУ! :IS2:

          Aka: [DBDUK]Humbug


          • #65
            Originally posted by Darkseed View Post
            I wish I never saw this thread. It's so obvious when you already know about it.
            Yeah... I never noticed it before but now I won't be able to not see it all the time.


            • #66
              Originally posted by Darkseed View Post
              I wish I never saw this thread. It's so obvious when you already know about it.
              Same here.


              • #67
                It is quite noticeable on the screen shots. @idxo3 ...I assume you just edited screen shots to demonstrate your "fix" but if not what did you do to get more realistic sizes?


                • #68
                  This is most disturbing. And the soldiers are proportional to the tanks, so both tank and infantry models would have to be tweaked to keep the right proportion. Please fix this, TWI!!


                  • #69
                    Good point, and good pictures to prove your point.

                    I hope the devs take a quick look at this.

                    Men of War: Totaler Krieg Modification



                    • #70
                      I hope the devs take a quick look at this.
                      I don't think this is something they can fix quickly, especially days before release.


                      • #71
                        Wonder when a dev will react to this


                        • #72
                          Originally posted by DraKon2k View Post
                          Wonder when a dev will react to this
                          I think they will ignore this thread at this point, too close to release. Sheer fact that this thread wasn't deleted proves that TWI is unique company, and they've got my absolute support.

                          I hope they manage to fix it in future. If not, I bet it woun't stop me from having tons of fun with RO2 until they release RO3 After all I didn't noticed it before I read this thread. From what I've seen on youtube vids, RO2 is probably the best WW2 shooter ever, and one of the best shooters altogether.


                          • #73
                            wow, gotta say im impressed..

                            the one in the trolley cant be argued against, and to argue It wont work in game would be silly as it was not a problem in RO1
                            [LEFT][IMG][/IMG] In game name 'Col. Aureliano Buendia'



                            • #74
                              lol, how did this happen >_<

                              <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE


                              • #75
                                Some things seem correct such as trucks on Apartments.

                                I hope this gets fixed, and it seems the only way to do that is increase the character size as that would be easier than down sizing the entire map.

                                This also brings up problems as to the effectiveness of the current cover system and how big a map feels.

                                Not to mention the tanks need to be upsized as well to match the player, and didn't someone say these tanks take forever to develop?

                                I'm no developer here but it seems like a nightmare to fix. And that picture of the german soldier holding that assault rifle is funny as hell, it's a monster compared to his body. (It looks like he can fit his entire fist into the trigger area.)

                                How funny would that be if nobody noticed it during development and now it's gone too far to do anything about. Oh jeez.

                                I want a dev to comment on this just to see if it was looked over or if it was done on purpose.
                                Despite it being so apparent when pointed out it seems very easy to look over, I probably would have never noticed if it wasn't for this thread.
                                Last edited by Luf7w4ffl3; 09-04-2011, 05:28 PM.