hi poosh
THATS a quick response. i am glad i could help.
while configuring around with this wonderfull mut for my privat server i came across a few balancing thingies i like to share.
my approach to setting up mutators and mods for the game is: keep it a challenge.
this sayed i have to confess i love ur huskgun. every bit of it. the ammocounter including colorcode for chargestatus (sigh) , the full-charge hud and sound-fx and the SECDONDARY FIRE. i hate to say it but this wonderfull fireball is to strong.
here are my suggestions:
-keep the boooom as it is, raise the ammo-usage. to 100 per balst. such a big happy new year needs a lot of fuel.
-(the boring one) lower the damage and the balstradius. keep the ammo usage.
as u can see i like big expolsions and mighty guns but everything should have its price (ammo or money) to keep it special. talking about that a last question:
is it possible to seperate the gun discount from the ammodiscount?
some of the costumweapons are really powerfull. beyond a certain perklevel they are also really cheap. my thouhgt was getting the gun for next to no money is ok but the ammo should have no disccount so to keep the weapon running is expensive.
as i said before this is a greaat mut and i follow it closely
keep up the good work
Sgt
THATS a quick response. i am glad i could help.
while configuring around with this wonderfull mut for my privat server i came across a few balancing thingies i like to share.
my approach to setting up mutators and mods for the game is: keep it a challenge.
this sayed i have to confess i love ur huskgun. every bit of it. the ammocounter including colorcode for chargestatus (sigh) , the full-charge hud and sound-fx and the SECDONDARY FIRE. i hate to say it but this wonderfull fireball is to strong.
here are my suggestions:
-keep the boooom as it is, raise the ammo-usage. to 100 per balst. such a big happy new year needs a lot of fuel.
-(the boring one) lower the damage and the balstradius. keep the ammo usage.
as u can see i like big expolsions and mighty guns but everything should have its price (ammo or money) to keep it special. talking about that a last question:
is it possible to seperate the gun discount from the ammodiscount?
some of the costumweapons are really powerfull. beyond a certain perklevel they are also really cheap. my thouhgt was getting the gun for next to no money is ok but the ammo should have no disccount so to keep the weapon running is expensive.
as i said before this is a greaat mut and i follow it closely
keep up the good work
Sgt
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