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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mutator] Infected soldiers

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  • [Mutator] Infected soldiers

    This mutator adds infected soldiers (armed specimen) to the game. They will increase the difficulty of the game as-well as are able to shoot players that are camping at unreachable (map) glitch spots.

    The mutator adds the new specimen in the later waves (after ~50 % of the waves has passed). It starts with the easier ones, then adds in harder ones as game progresses.

    Currently it contains following specimen:

    Infected soldier
    Weapon: Bullpup
    Movement speed: Very fast (500)
    Damage: Low (3-7)
    Notes: He is simply fast at taking some damage but weak.

    Infected commando
    Weapon: SCAR
    Movement speed: Medium (350)
    Damage: Medium (5-9)
    Notes: Slightly stronger version of the soldiers.

    Infected sniper
    Weapon: Lever Action Rifle
    Movement speed: Slow (250)
    Damage: Medium (15-24)
    Notes: He tends to stay back, far away and take some shots whenever you're not looking.

    Infected shot-gunner
    Weapon: Shotgun
    Movement speed: Medium (270)
    Damage: Medium (13)
    Notes: You better not let him get close to you or he will turn you into a Swiss cheese.

    Infected berserker
    Weapon: Axe
    Movement speed: Medium (290)
    Damage: High (40)
    Notes: This woman does just brute force attacks and chop you into pieces.

    Infected demolition
    Weapon: LAW
    Movement speed: Very slow (160)
    Damage: Very high (200)
    Notes: He is very slow and takes his time before his fires his weapon but his shots are lethal.

    Infected field medic
    Weapon: Medic gun
    Movement speed: Fast (375)
    Damage: Low (4)
    Notes: He is capable of healing wounded enemy foes.

    Infected flamer hazmat
    Weapon: Flame thrower
    Movement speed: Very slow (120)
    Damage: High (35)
    Notes: He is also very slow as-well as immune to fire but can wipe you out like nothing at close range.

    Infected ???
    Weapon: Flower power
    Movement speed: Medium (270)
    Damage: Medium (20)
    Notes: This guy you should have never met in KF.

    Infected grenader
    Weapon: M32 Grenade launcher
    Movement speed: Medium (240)
    Damage: High (100)
    Notes: One of the deadliest foes to be seen, he is also nearly immune to explosions, take him out quickly before he opens fire!

    Download mod from here.

    The mutator to add to the game for this is called "ZED Infected Soldiers" (or ZEDSoldiers.ZEDMut in server URL).
    I will add screenshots later.

    Version history:
    Ver 1.0:
    - Added Shotgunner, Medic and Grenader specimen types.
    - Added settings to modify their speed/damage/projectile type/spawn rates.
    - Optimized networking for their weapon visuals a bit.
    Beta 0.5:
    - Released to public.

    And please report any bugs you find.
    Last edited by Marco; 04-27-2014, 03:00 PM. Reason: Update to ver 1
    Originally posted by HuNteR-
    Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

  • #2
    [LEFT]Yomommassis (Yo


    • #3
      Sounds GREAT!

      Will check this one ASAP!



      Larger Image:
      Last edited by JEmmaB; 02-22-2011, 01:38 PM. Reason: added pic.
      [URL=""]Wolf Pack Clan[/URL] [URL=""]Greater Good Games[/URL]


      • #4
        LOL, the speedy bullpup soldiers remind me of the assasins from HL 1.
        Pretty, what do we blow up first? - Myn Donos


        • #5
          Originally posted by Yoshiro View Post
          LOL, the speedy bullpup soldiers remind me of the assasins from HL 1.
          QFT. Also loving the LAW dude... pretty awesome mutator. Well done Marco


          • #6
            Originally posted by Gregs2k2 View Post
            QFT. Also loving the LAW dude... pretty awesome mutator. Well done Marco
            Yeah, i met LAW dude few days ago, and then BAAAMMM.. i did back flip and landed on the floor with my limbs scattered around.
            Press the picture to visit [WIP] map thread.
            Last Updated: 2010-12-27


            • #7
              can i put this zombies in the sandbox? i can't find the zombienames in the .u

              great mutator dude...


              • #8
                LOL diggin the old KF meshes


                • #9
                  lol this just reminds me of the old killingfloor
                  I dont want to shoot them..I want to give them some dosh and heal them :[
                  [LEFT]Yomommassis (Yo


                  • #10
                    Oh man, I want to test this out now.

                    Does this replace every zed and drop the spawn numbers? If so Players versus Infected AI would be pretty neat.


                    • #11
                      Originally posted by Lucidius134 View Post
                      Oh man, I want to test this out now.

                      Does this replace every zed and drop the spawn numbers? If so Players versus Infected AI would be pretty neat.
                      No, they're in addition to. But only about 3 or 4 spawn in the later waves (6 onwards). You wouldn't want these guys to replace the zeds, it would be bad news for the players


                      • #12
                        Okay, so I played this.

                        Got to wave 8 on Normal just fine.

                        Wave 9 starts, i see a flesh pound and a bloat on one side of me, a husk and a scake on the other side of me (west london), so I begin to pepper the scake and husk with my M32 when....

                        I hear distant bullpup fire and all of my armor is gone and my screen is red. I instinctivly quick heal and check around me, thinking something snuck up on me.

                        Something literally WIZES by my ****ing screen. Is it a bird? Sonic the Hedgehog? **** if I know because it shot me to death and sped off faster then I coukld process what the **** was happening.


                        • #13
                          Seems these guys (and girl) are fans of the leather clad Half life assassins.

                          Greater Good Games


                          • #14
                            muy excelente!

                            I used to have a pointless signature, but those days are past.


                            • #15
                              Originally posted by Frenrihr View Post
                              can i put this zombies in the sandbox? i can't find the zombienames in the .u
                              To spawn them in game (or sandbox):
                              Summon ZEDSoldiersB.ZEDSoldier
                              Summon ZEDSoldiersB.ZEDCommando
                              Summon ZEDSoldiersB.ZEDDemo
                              Summon ZEDSoldiersB.ZEDBerserker
                              Summon ZEDSoldiersB.ZEDFlamer
                              Summon ZEDSoldiersB.ZEDMario
                              Originally posted by HuNteR-
                              Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.