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We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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So people get the idea, some examples that would be considered offensive, numbered as above:
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  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

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[Mutator] Hard Mode Patriarch

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  • [Mutator] Hard Mode Patriarch

    I created a mutator which replaces current Patriarch with an extra hard one.
    Warning: This is one which only hardcore players can defeat! So no tears if he wipes you out like nothing.

    Download it from here (btw: this mod is not whitelisted)

    - Unzip these files to ..\Valve\Steam\SteamApps\common\killingfloor\Syste m folder.
    - Add mutator "Hard Patriarch mode" before you start game (or KFHardPat.KFHardPat on server commandline).
    And you're ready to go.

    What's "new" on this Pat is he got basically 4 different stages (number of syringes used):
    First stage (no syringes used)
    • He acts like normal KF Patriarch.

    Second stange (one syringe used)
    • He no longer fires his chaingun in bursts, instead he fires it continuously.
    • He can fire 2 rockets at one time.
    • He got a little better aiming with his rockets.

    Third stage
    • He can walk while firing his chaingun (plus he fires it for a little longer).
    • He can fire 3-4 rockets at one time.
    • His aiming with rockets is even better.
    • Sometimes when he goes cloaking he may attempt to find a way around the players and melee from behind (instead of running straight up to the players).

    Fourth stage
    • He can run while firing his chaingun (and fire it for even longer).
    • He fires 4-6 rockets at once.

    Misc changes/fixes
    • Whenever he need healing and goes cloaking he will turn non-solid and become invincible (so that players can't tank him while he's trying to retreat).
    • When he is healing and using his syringe, he won't drop the syringe out of his hand when he picks it out, then teleports back to his hand when he tosses is out.
    • His skin won't get burned and revealing himself while cloaking.
    • If he is spawned mid-game (not as boss), he won't end game when he dies.
    • Whenever he takes hits while brining up his chaingun/rocket launcher, it won't interrupt his animation and making him instantly fire his gun.

    These specify his different AI levels (number of syringes used).
    bMovCG=True/False - He can move while using his chaingun.
    bRunCG=True/False - He may sometimes run while using his chaingun.
    bPauseCG=True/False - He should fire his chaingun in burst mode (like normal Pat).
    bMisIgnoreRange=True/False - His missile rocket fire mode ignores the enemy distance (normally he never uses it at close range).
    bAltRoute=True/False - While cloaking, may pick alternative routes towards player to attempt to sneak up on them.
    NumMis[0/1]=Value - Number of missiles to fire at once ([1] = random added value).
    NumCG[0/1]=Value - Number of chaingun shots to fire.
    MisRepTime=Value - Time seconds delay between firing his missiles (when firing multiple at one attack).
    PatHealth=4000 - His starting health value (will be scaled by player count and difficulty value).

    Version history
    v 2.0:
    - Added options to slightly modify his AI.
    - Fixed so he works on latest KF version.
    - Fixed his LAW rocket effects work properly.
    - Made him invulnerable while he is healing to prevent more kiting.
    - Changed him to use melee attacks on welded doors rather than rockets, as it's more effective.
    - Made him invulnerable to his own rockets.
    v 1.0:
    - Released.

    - Netsky/SiE for beta testing this mutator on his servers.
    Last edited by Marco; 08-01-2014, 09:09 AM.
    Originally posted by HuNteR-
    Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

  • #2
    [B]Proud member of KFL (Killing Floor Legion)[/B]


    • #3
      Nice to see it posted, Marco!

      We've been having a lot of fun with it on the Netsky servers. My only real problem with it is having to explain to players every time that he is Invincible while cloaked.... actually, I stopped bothering to tell people.

      I would highly recommend you try to add a way to let players know, in-game, visually or audibly. Players can see that he walks/shoots at the same time, and they can see him fire multiple rockets. What they do not see, however, is that the Patriarch is taking no damage from their attacks while cloaked (and I'm not counting the occasional Commando).

      You could add a sound like the Brute's deflection sound, or a new sound, or you could even change it to damage resistance instead of Immunity. I just think it's the only flaw in an otherwise superb change.
      Last edited by _Duke_; 01-15-2011, 11:29 AM.
      [URL=""][Insult Trader][/URL]
      "[I]Typical:[/I] A woman taking all my money."


      • #4
        i like the idea of an end boss's abilities increasing the closer you are to killing him.
        It's kinda, you know, 'traditional'



        • #5
          Will all his rockets hit the same place or he fire them like a shotgun?


          • #6
            Originally posted by outofrealman View Post
            Will all his rockets hit the same place or he fire them like a shotgun?
            Neither, actually. He fires them in quick succession rather than "at once" like Marco says.
            [URL=""][Insult Trader][/URL]
            "[I]Typical:[/I] A woman taking all my money."


            • #7
              works perfectly on my big server
              thank you very much for all your mutators marco
              Admin of Servers on Killing Floor
              Originally posted by Marco
              Now now, shut up all 3 of you. These forums are about Killing Floor the game, take your nationality arguments elsewhere.


              • #8
                Originally posted by Uk1t4k3 View Post
                THIS IS MADNESS!!!

                This IS KILLING FLOOR!

                Greater Good Games


                • #9
                  One more question, if patty become invincible after he is stunned, how can players prevent him from killing players by force? Cos shooting him will cause no damage and cannot stun him. He dont seems to run away everytime to hea, sometimes he will choose to attack someone close.

                  I cannot use any of my perks when the mutator is not white listed... so cant really test for that, sadly.
                  Last edited by outofrealman; 01-16-2011, 03:34 AM.


                  • #10
                    Originally posted by outofrealman View Post
                    One more question, if patty become invincible after he is stunned, how can players prevent him from killing players by force? Cos shooting him will cause no damage and cannot stun him. He dont seems to run away everytime to hea, sometimes he will choose to attack someone close.
                    He only attacked if someone was in his way when he wanted to go healing, but now since he turns non-solid he will simply ignore all players.
                    Originally posted by HuNteR-
                    Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.


                    • #11
                      Been using this as marco has pointed out, hell of alot of fun and brings extra flavour to your servers! Love it.

                      Great job with this buddy


                      • #12
                        It is very wonderful.
                        Excite !

                        ah ... i want ...
                        It endless knockdown motion by the melee attack.
                        It is an official bug.
                        Is the fix possible?


                        • #13
                          it doesn't work on solo for me, is that normal?


                          • #14
                            can i get more difficult (increase max HP) Patriarch?
                            Patriarch is so easy in 50/50 player, HoE server.. (max HP..almost 185,500)


                            • #15
                              Originally posted by dkfldkflrns View Post
                              can i get more difficult (increase max HP) Patriarch?
                              Patriarch is so easy in 50/50 player, HoE server.. (max HP..almost 185,500)
                              I second this! on my custom server we have sandbox mode enabled and waves 8-10 are so much harder than this hardpat. Maybe like 3* as much hp would be nice? =]