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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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[COLOR=darkred]Offensive material
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Chainsaw Massacre - Scrakes only

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  • Chainsaw Massacre - Scrakes only

    Well, this was a request from a forum member, Since i'm submitting it for whitelisting i might as well make a general thread for it so you can tell me if i broke anything or you have issues with it

    Download:

    -LINK DEAD- Once i locate the original files again i will re-upload this for kicks & grins, since it's being linked to by KF-wiki

    Install Instructions:

    Download and install to your KF/System directory (Should be a .ucl, .u, and .int file) then, if you intend to host a server with it, make sure you have ServerPackages=MutChainsaw added in Killingfloor.ini
    Last edited by Zerethon; 06-27-2015, 06:42 PM.
    [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
    [/I][SIGPIC][/SIGPIC]

  • #2
    For an experienced coder like yourself this must've taken about a minute. As for the actual gameplay, without perks I died in less time than this took you to create.
    Last edited by mamoo; 12-15-2009, 09:04 PM.


    Games For The Greater Good!

    Comment


    • #3
      Originally posted by mamoo View Post
      For an experienced coder like yourself this must've taken about a minute. As for the actual gameplay, without perks I died in less time than this took you to create.
      1. Uncompile mod
      2. Edit and rename Poundamonium to use KFChar.ZombieScrake instead
      3. Compile new mutator
      4. Make .int while compiling
      5. Zip together and post

      Literally only about 1 minute from start to finish because i have both KFChar and KFMod both decompiled into .uc's already

      Freshens up gameplay a bit, at least
      [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
      [/I][SIGPIC][/SIGPIC]

      Comment


      • #4
        Could you make a detail step-by-step how-to for this?

        I was looking into coding, but I have no tutorial >.<

        Comment


        • #5
          Originally posted by Bio666 View Post
          Could you make a detail step-by-step how-to for this?

          I was looking into coding, but I have no tutorial >.<
          Yes, I'm putting the hydra project on hold since i cant test anything yet (No model/mesh/etc.)

          In the meantime, i'm working on a tut for Mob mutators, Custom specimens, and making specimens use custom weapons

          -Z
          [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
          [/I][SIGPIC][/SIGPIC]

          Comment


          • #6
            If you have the time, could you combine this WITH the fleshpound mutator?
            So you would have Scrakes and Fleshies at the same time.

            Comment


            • #7
              Originally posted by nath2009uk View Post
              If you have the time, could you combine this WITH the fleshpound mutator?
              So you would have Scrakes and Fleshies at the same time.
              Theoretically, i could have this replace all low-tier ZED's (With a bunch of Replace class joy) with scrakes, and all high-tier with FPs (Also, with lots of Replace class)

              The problem being it's a lot of code for little effect, but it can be done
              [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
              [/I][SIGPIC][/SIGPIC]

              Comment


              • #8
                Sounds cool, hope this gets Whitelisted soon.

                Comment


                • #9
                  Has this been whitelisted yet? What's the status on this?

                  Comment


                  • #10
                    Originally posted by Balthazar View Post
                    Has this been whitelisted yet? What's the status on this?
                    Its been requested, but I don't think they've updated the mutator list since.


                    Games For The Greater Good!

                    Comment


                    • #11
                      Originally posted by mamoo View Post
                      Its been requested, but I don't think they've updated the mutator list since.
                      This, they're busy with other things i assume, so i'm working on fixing the issue with fireball collision detection while playing hellfire so direct hits actually properly explode

                      This & the patty one were done more or less out of boredom and on request
                      [I][COLOR=DeepSkyBlue]Dangerously obsessed or just explosively creative?[/COLOR]
                      [/I][SIGPIC][/SIGPIC]

                      Comment


                      • #12
                        Originally posted by -[SiN]-bswearer View Post
                        can we have a Scarke mutator too? would love to use some RPCs on them now that we have that mutator
                        Wouldn't they just flop around on the floor for a while before butchering themselves with their own chainsaws? Or do they fly?


                        Games For The Greater Good!

                        Comment


                        • #13
                          Originally posted by mamoo View Post
                          Wouldn't they just flop around on the floor for a while before butchering themselves with their own chainsaws? Or do they fly?
                          Ha I am the creator of the RPC and under my power I command that scarkes must fly! Muahahahhahah!

                          Comment


                          • #14
                            Originally posted by YoYoBatty View Post
                            Ha I am the creator of the RPC and under my power I command that scarkes must fly! Muahahahhahah!
                            Oh noes! Teh ov3rl0rd iz here!!!


                            Games For The Greater Good!

                            Comment


                            • #15
                              Muahhahah I am the Scarke King! Bow down to my Scarkines...err..yeah..um .... I POWN YOU NOOB!

                              Comment

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