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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES[/SIZE]
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[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[BETA] Some Objective waves too difficult for 1 player

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  • [BETA] Some Objective waves too difficult for 1 player

    I been playing objective modes on the different maps for a while and I notice that sometimes I got to spend and exuberant amount of time to clear certain waves when I am the only one on the server.

    Specifically the "Escort the Drone" and "Activate the objective X amount of times".

    The reasons these two are so time-consuming lies in that if you play alone, you are bound to run out of ammo on these (bar zerker) and being overrun very easily, before the objectives can conclude. The drone is the worst offender, because if it is destroyed you might aswell restart, it'll soon be a endless cycle of you grabbing ammo/clearing out the currently spawned zeds, then repairing the drone, then fighting the newly spawned zeds while the drone gets destroyed again. This is especially infuriating if it happens in a tight spot (Outpost specifically since the drone runs INSIDE the complex for it's whole objective), since you have to weight your ability to not get cornered vs the drones ability to move a few more meteres before the next batch of "Around-the-corner-Zeds" comes charging in with bloat/husk/EDARs making it exceedingly difficult to clear the fresh spawn out with a swift grenade or explosive weapon.

    It is doable, I have done it almost every game I played on Suicidal, but the amount of time I have to spend on these waves far exceed any of the other waves, just because I played alone.

    I suggest tuning down the spawns for these waves and make the Drone keep moving even if it's attacked, even if you immediately clear out whatever attacked it, it just stands there for several seconds before starting to move again. No, just let the Drone keep going even if it's attacked, I mean why would it stop? It's under attack, keep moving little Drone!

    TLR: Drone and Activate objectives are too time-consuming when playing alone.
    Do you want to M32 a Fleshpound?

  • #2
    Mostly agree. I almost exclusively play singleplayer, and have beated all three objective maps on HoE already. I will never do so again unless something changes - they are just plain tedious. I personally find the weld/repair and escort the drone objectives to be worse, while operate/control and stand your ground are the easiest.

    Anything that requires you move around the map and do something for extended periods of time (i.e. welding) is inherently flawed in singleplayer, since the zeds are designed to surround you att all times and constantly be up in your face. During the weld/repair objectives or once the drone goes down, even if you’ve killed all the zeds in sight they will start coming seconda later, buying you a couple of seconds at most to weld. This is especially problematic if the drone goes down since they will destroy it just as fast.

    I find it interesting that you mentioned the operate/control objective to be hard in singleplayer, since it’s not really any different from the hold your ground objectives in vanilla survival. If anything it’s easier, since the timer will still go if you’re not in the area.

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    • #3
      I do a lot of solo games andI find it's harder for a lot of perk classes (especially those that run slow).

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