I been playing objective modes on the different maps for a while and I notice that sometimes I got to spend and exuberant amount of time to clear certain waves when I am the only one on the server.
Specifically the "Escort the Drone" and "Activate the objective X amount of times".
The reasons these two are so time-consuming lies in that if you play alone, you are bound to run out of ammo on these (bar zerker) and being overrun very easily, before the objectives can conclude. The drone is the worst offender, because if it is destroyed you might aswell restart, it'll soon be a endless cycle of you grabbing ammo/clearing out the currently spawned zeds, then repairing the drone, then fighting the newly spawned zeds while the drone gets destroyed again. This is especially infuriating if it happens in a tight spot (Outpost specifically since the drone runs INSIDE the complex for it's whole objective), since you have to weight your ability to not get cornered vs the drones ability to move a few more meteres before the next batch of "Around-the-corner-Zeds" comes charging in with bloat/husk/EDARs making it exceedingly difficult to clear the fresh spawn out with a swift grenade or explosive weapon.
It is doable, I have done it almost every game I played on Suicidal, but the amount of time I have to spend on these waves far exceed any of the other waves, just because I played alone.
I suggest tuning down the spawns for these waves and make the Drone keep moving even if it's attacked, even if you immediately clear out whatever attacked it, it just stands there for several seconds before starting to move again. No, just let the Drone keep going even if it's attacked, I mean why would it stop? It's under attack, keep moving little Drone!
TLR: Drone and Activate objectives are too time-consuming when playing alone.
Specifically the "Escort the Drone" and "Activate the objective X amount of times".
The reasons these two are so time-consuming lies in that if you play alone, you are bound to run out of ammo on these (bar zerker) and being overrun very easily, before the objectives can conclude. The drone is the worst offender, because if it is destroyed you might aswell restart, it'll soon be a endless cycle of you grabbing ammo/clearing out the currently spawned zeds, then repairing the drone, then fighting the newly spawned zeds while the drone gets destroyed again. This is especially infuriating if it happens in a tight spot (Outpost specifically since the drone runs INSIDE the complex for it's whole objective), since you have to weight your ability to not get cornered vs the drones ability to move a few more meteres before the next batch of "Around-the-corner-Zeds" comes charging in with bloat/husk/EDARs making it exceedingly difficult to clear the fresh spawn out with a swift grenade or explosive weapon.
It is doable, I have done it almost every game I played on Suicidal, but the amount of time I have to spend on these waves far exceed any of the other waves, just because I played alone.
I suggest tuning down the spawns for these waves and make the Drone keep moving even if it's attacked, even if you immediately clear out whatever attacked it, it just stands there for several seconds before starting to move again. No, just let the Drone keep going even if it's attacked, I mean why would it stop? It's under attack, keep moving little Drone!
TLR: Drone and Activate objectives are too time-consuming when playing alone.