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Killing Floor 2 update 1007

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,530
    1
    4,508
    East Coast
    Interface:
    • Fixed healer screen not updating

    Server browser:
    • Fixed max player count not showing on server browser
    • Added refresh indicator for server browser
    • Party leader can now bring their party with them when joining a passworded server
    • Fixed players not being able to join a server when using the Russian language

    Gameplay:
    • Adjusted door health and weld integrity values
    • Fixed single-load guns sometimes not hitting zeds after reloading
    • Fixed toggling Steam UI unpausing a paused, standalone game

    Perks:
    • Fixed medic with healing surge being unable to heal after level up
    • Fixed commando not receiving large mags bonus for current weapon
    • Fixed medic combatant skill giving armor every time the player switches to it
    • Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game

    Level design:
    • Fixed Hans getting stuck in firing range on Outpost
    • Fixed zeds being unable to navigate off new helipad
    • Fixed some minor art-related issues

    Localization:
    • Updated localization
    • Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions

    GFX:
    • Fixed some third-person artifacting related to muzzle flashes
    • Fixed issues with flamethrower charring online

    Audio:

    • Fixed un-ending clot grab sounds
    • Fixed silent battle chatter for German and Russian (now uses English audio)
    • Fixed persistent muffled audio bug

    Input:

    • Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
    • Fixed caps lock being un-bindable
    • Fixed voice chat binding blocking input

    Security:
    • Fixed several exploits

    Dedicated server:
    • Added servername and numplayers to window title
    • Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)

    Crashes
    • Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)
     
    why do you remove the rank on servers with more that 6 players?, in kf1 was never like this, with more people is more fun, but if you guys take that away from us is not fun anymore ... :(:(:(

    If u create/change something in the game give the full details in the future? this is kinda **** only saying "common" stuff that have changed. For the people who host a server its good to know that u guys disabled rank for servers > 6 slots. I just noticed now (and i need to change server name) because its not ranked anymore..
     
    Upvote 0
    why do you remove the rank on servers with more that 6 players?, in kf1 was never like this, with more people is more fun, but if you guys take that away from us is not fun anymore ... :(:(:(

    Honestly though, why the hell did you guys do this, Tripwire? You are going to reset the perks stats anyway....

    I can imagine the following scenarios occurring from Tripwire setting >6 slots servers as greylisted/blacklisted:
    1. People RQ'ing and not playing the game anymore because of this.
    2. People will just play on custom servers instead from this point on.
     
    Upvote 0