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http://hyperphysics.phy-astr.gsu.edu/hbase/vision/retina.htmlIn the middle of the retina is a small dimple called the fovea or fovea centralis. It is the center of the eye's sharpest vision and the location of most color perception.
If the human eye was a digital camera, how many megapixels would it have?
Clarkvision does the calculations.
The answer: 576 megapixels.
Impressive job -- I wish I had thought to do that. Note that their calculations require a bit of fudging: the fovea actually covers just a tiny bit of the visual field; the eye must move from point to point in order to assemble an image this detailed.
I keep saying that the ZOOM in RO2 is unjoyable. Too much campers and
you don`t need a sniper.
I am waiting on a server where zoom is forbidden. Then you get the RO1
playstyle back again. That everybody is assaulting again.
Take a assault rifle, click for ironview = Zoom then press the key for
breath and then you zoom more. Come on this isn`t realistic.
Zoom is lame, unrealistic, its for kids not for real men. As I play RO2 it reminds me of cod, more and more. We even have infamous last stand perk and retarded headshot noises.
Case closed
Eloquently put, brilliantly constructed, and nicely encompasses the entire anti-zoom argument.
I'm done arguing this. You guys aren't going to see anything that runs counter to what you think is realistic and you're pissed because all those pixel hunting, sway negating skills you spent years perfecting in RO1 don't help you in RO2.
I just hope you guys get ignored by TWI and they don't try to fix what isn't broken to appease their thick-headed fanbase.
Bye?
I like the zoom feature, as I feel it makes the gameplay more fun.
However, I have to make an argument against the logic for including it presented here:
"As you can see, the camera (like the human eye) blurs out the rifle and focuses on the target farther down range."
A person who fires while focusing on the target is going to be a bad shot. To fire accurately, your complete focus should be on the iron sights. The target should be blurry, the rifle should be blurry- only the iron sights clear. Of course, I can't recall ever playing a game that played like this, as people want their game to look good and not blurry. But the argument that the human eye focuses on a target is not a good one, as only an inexperienced shooter would do that (with iron sights at least).
I'm not saying your wrong, as I'm not sure, but I was always taught to look past the ironsights at the target. As long as the elevation on the ironsights is correct, just place the blur over the target and fire.
I'm not saying your wrong, as I'm not sure, but I was always taught to look past the ironsights at the target. As long as the elevation on the ironsights is correct, just place the blur over the target and fire.