So what was the update or when is a new version coming out?
As soon as I pull my thumb out. Been a little busy lately, I'll try not to keep it much longer.
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So what was the update or when is a new version coming out?
This. I have at least 1 server revving to run this. 6 more if it gets whitelisted. Speel the baensAnything to fuel the teasing ? Like what are the final lines, who's the winning voice actress ?
Anyone has speculations about what to expect in that update ?
Hope that helps.
It's still clipping? crap.
might need to make her take a step back before attacking the door
Download issue with texture file (fast redirect) - Temp fix, rename the file to FemaleFleshPound_T.utx.uz2 (Note the capital P in FleshPound)
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2095 MHz with 3834MB RAM
Video: ATI Mobility Radeon HD 4250 (6099)
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]
History: AActor::Destroy <- UObject::ConditionalDestroy <- (FemaleFP KF-DeathBasinSands.FemaleFP) <- ULevel::DestroyActor <- (FemaleFP KF-DeathBasinSands.FemaleFP) <- UObject::ProcessEvent <- (FemaleFP KF-DeathBasinSands.FemaleFP, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-DeathBasinSands <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <-tCr
Nobody got any feedback on the voice/audio? I find that surprising.
Hi,
Also I noticed she gets stuck a lot more often now, here's some screenshots:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=185330871[/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=185330828[/URL]
Hi,
Since the last update I've had people getting their game crashed in batch, sometimes 3 people at a time, sometimes all of them (using scrnmonstersmut 2.22). One of them managed to get me his logs:
Spoiler!Code:OS: Windows NT 6.1 (Build: 7601) CPU: AuthenticAMD Unknown processor @ 2095 MHz with 3834MB RAM Video: ATI Mobility Radeon HD 4250 (6099) Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890] History: AActor::Destroy <- UObject::ConditionalDestroy <- (FemaleFP KF-DeathBasinSands.FemaleFP) <- ULevel::DestroyActor <- (FemaleFP KF-DeathBasinSands.FemaleFP) <- UObject::ProcessEvent <- (FemaleFP KF-DeathBasinSands.FemaleFP, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-DeathBasinSands <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <-tCr
Somehow it never happens to me, it may not have any relation but in theses occurrences I was the only one with the karma file installed. This usually happens during wave 8 after a few FFPs have been killed.
Also I noticed she gets stuck a lot more often now, here's some screenshots:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=185330871[/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=185330828[/URL]
Она застревает из-за увеличенного CollisionRadius.
I'm glad that FFP finally got the voice, so she doesn't messes up with Siren anymore.
Audio effects are good, nothing wrong with them.
But voice... I'm sorry, but she sounds like pissed off housewife, when her drunk husband finally gets home in 3am, and she still isn't decided what to do: f*** him or kill him.