yoshiro;n2265529 said:we trialed a shield and its something we want to do at a later date but it isn't something we can bring online in time for launch.
Best. Day. Ever.
Upvote
0
yoshiro;n2265529 said:we trialed a shield and its something we want to do at a later date but it isn't something we can bring online in time for launch.
Hehe, my thoughts exactly.PurpleFanta;n2265534 said:I cant believe you skipped the opportunity to give SWAT a police stick
xmrmeow;n2265591 said:Does the skill that makes it so you don't lose health until all your armor is gone make your armor less efficient? Say I would take 10 damage and I had armor; I would normally lose say 7 armor and 3 health (not the actual ratio, just an example), with the skill would the armor take the full 10 damage or would I just lose the 7 armor and ignore the 3 damage that would be done to health?
Either way it seems OK; the only real purpose I see for it is avoiding movement speed loss from having low health (since you rarely die with armor left over, this skill wouldn't make you die any slower unless it works by ignoring the health damage and not redirecting it towards more armor damage).
TheTCREngineer;n2265527 said:...SWAT's skills are a mess.
Lorkenpeist;n2265576 said:Please? That will make or break the weapon I think.
Yoshiro;n2265525 said:Passives:
- Perk Weapon Damage
- Bullet Resistance
- Increased Mag Size
- Weapon Switch Speed
Level 5: Specialization
- Heavy Armor Training - While you still have armor, you do not take health damage, clots can’t grab you and you start the game with 50% armor
- Tactical Movement - No movement penalty for using iron sights or crouched movement
Level 10: Assault Techniques
- Close Combat Training - Increase damage with your 9mm pistol and knife by 100%. Begin each game with dual 9mm pistols
- Tactical Reload - Increase reload speed with perk weapons
Level 15: Equipment
- Suppression Rounds - Increase stumble power 100% with all perk weapons
- Ammo Vest - Carry up to 30% more ammo for each perk weapon
Level 20: Defensive Techniques
- Assault Armor - Maximum Armor increased by 50%. Begin each game with 50% more armor (stacks with heavy armor training)
- Cripple - Multiple hits with perk weapons will slow down zeds up to 30%. Hitting the legs is most effective
Level 25: Specialist Training
- Battering Ram - During Zed time, you move in real-time and have massive knockdown power when you run into a zed
- Rapid Assault - During Zed time, perk weapons have unlimited ammo, shoot in near real time and have increased stumble power by 100%
DreaderVII;n2265590 said:That is a mod project, made by a few TWI employees, I believe. It will come out as a mod primarily, and are not official TWI made wepaons...yet ;3
Yoshiro;n2265525 said:Level 5: Specialization
- Heavy Armor Training - While you still have armor, you do not take health damage, clots can’t grab you and you start the game with 50% armor
Level 10: Assault Techniques
- Tactical Reload - Increase reload speed with perk weapons
Level 15: Equipment
- Suppression Rounds - Increase stumble power 100% with all perk weapons
Level 20: Defensive Techniques
- Assault Armor - Maximum Armor increased by 50%. Begin each game with 50% more armor (stacks with heavy armor training)
Level 25: Specialist Training
- Rapid Assault - During Zed time, perk weapons have unlimited ammo, shoot in near real time and have increased stumble power by 100%
Bubbl;n2265677 said:Can we have the Kriss Vector be called the schneidzekk as a reference to it's KF1 counterpart please?
Yoshiro;n2265525 said:Weapons List:
- Flashbang Grenade
- Tactical Knife
- MP7
- MP5
- P90
- Kriss Vector