Perhaps the Immersion Overhaul Mutator guys could jump in and do some of their magic in regards of weapons and uniforms.
I think it is a big pity that Grabenkrieg and it's predecessors never came to a result. Imho the strive for delivering a complete WWI mod with a complete WWI arsenal and, - what is worse -, timespan was just a step too big. They should have strived for putting out single maps with modded avatars and weapons.
"Verdun" shows that a WWI scenario is very well doable. Just imagine "Verdun" with RO animations and weapon gui mechanics.
If one would focus on a specific point of the WWI timeline like f.g. 1914/1915 west and east and infantry combat (RO2 HOS does exactly the same), it should be possible to come up with a decent resullt.
RO/RO2 with it's focus on infantry, lack of close combat air support and only recently introduced motorized troop carriers actually is a "WWI game engine" showcating a WWII scenario by the use of automated small firearms and WWII uniforms. (Just look at RS' japananese troops).
If you can live without Patton and and Rickenbacher, WWI on the RO engine should be very well possible.
^This! I would pay 50 bucks for a good WW1 game with RO2 mechanics!
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