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[WIP] Colt Python (Shh, no one tell the gunslinger crowd)

Colt Python .375 -

V1.3

-Fixed 3rd Person Emitter
-Fixed weight issue
-Reduced damage to something not quiet over the top
-Fixed reloadspeed

-Added mutator so you can spawn with it.

Animations are being updated as well. Planning to polish this off.

Well well well... It apears I can keep to a timetable after all... what? You were expecting something? Maybe a link? Well of course you can have a LINK!
http://www.gamefront.com/files/21384937/Whisky%27s+Colt+Python+1.3.rar

Now avalible, the assests for your experimentation and fun.
http://forums.tripwireinteractive.com/showthread.php?p=746750#post746750

Currently Found on these servers! Please leave me some feedback. ;)

Big shout out to Wolfpack Clan it's players for helping me test it out.

ColtPythonV2.gif


Now working online.
2011-05-12_00001.jpg


Video of us playing with it. New animations etc.

Colt For Killing Floor In Game - YouTube

(Music from iTunes out did itself, didn't even realised I had recorded that as well. Might explain my playing..)

Special note to those on the boards of KillingFloor.ru and a lesser extent TWI boards.

It seems I have to repeat myself;

I have no objections to you editing my work, all I ask is you tell me what you changed and why. This way I can learn.

Also editing packages without renaming will cause version missmatches. Just be carefull about that.
 
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Love it - i've wanted a scoped python (yes, like cod) because i love the one scoped revolver i've shot :p I'd love to see chambers in the gun, just a tad more detail - i don't know if you intended to do that stuff in textures or not :) To tell the truth, pythons are powerful guns, and with only six shots it can be pretty powerful :) Looks nice though, can't wait to fool with it myself - now if only there were dual versions (HINTS INTENDED) :D
 
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lol, I'll be adding more detail to the weapon. Both in model and texture.

The the scope and dual wielding is not something I intend to work on BUT as I said at the bottom of my post, once it's finished I shall release all assets for people to play/modifiy/break as they want.

I also don't intend to make it a balanced weapon as I did this for the giggles. Someone else can worry about the math on that one.
 
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Thanks for all the possitive feedback guys.

As requested, some hi quality renders.

Spoiler!


@timur, I'm doing the coding myself. For the properties of the gun it shouldn't be that hard. I'm still deciding how best to impliment into the game.

Now with a little luck ActorX decides to play ball today and not mess up the animation on export. :D
 
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