I'm in the middle on the whole berserker situation; I don't think kiting is such a bad thing but I do think he's a little too strong right now. Most people here have a problem with kiting and will continue to have a problem with the zerker until kiting is gone. It has little to nothing to do with him being op or whatnot.
I have no problem with kiting. It isn't something that I like to do every single game, but I don't see why people shouldn't be allowed to play like this if they don't want to. It's fun sometimes, and if I don't want to kite and see a kiting team on a server I just leave and go elsewhere. Sure, kiting games are popular, but I still see more stationary games than zerker ones. It's not like either type is hard to find.
But with that being said it is a little too easy to kite and there really is no downside to making mistakes. I say change the fp rage mechanics so he can't reset, lower his speed to 20%, and lower damage resistance to 25-30%. I personally think support is currently a bigger game breaker than zerker is right now, but that's just me.
Thats a interesting post. The problem, I think, a lot of people have with kiting games is not that the bezerkers (and sometimes a medic) is overpowered, its that they can't play the classes they want, even in a kiting role, and this leads to the easiest way out which is yelling 'OP!!!'. For example, if all classes got a speed boost to keep up, it wouldnt really be stopping peoples from playing 2/3 of the classes in game. Just fro arguements sake I often SHarpshooter in kiting games because its more than possible. If ALL classes could keep up and therefore at least stand a chacne for the more casual gamer to at least play the perk they want, if not the method of killing zeds they want, maybe this would alleviate a LOT of the stress we see floating about.
For example, all classes get a 10 or 15% run speed increase (lets just say), crawlers husks and sirens pierce zerker damage resistance (making them rely on teammates for heals, which also means less time attacking = less dps on the wave, so zerker is able to kill all and keep his 'defence' while still relying on other perks in this class absed game...) and FP's get that rage-o-meter fixed from just turning off when they cant attack.
*Kiting is less viable for all zerker, while mroe viable in a mixed perk game.
*The game is more more difficult, which is always nice on HoE.
*Did I say everyone can kite, not just Zerkers (who need teammates to clear trash and heal them slightly more)
Upvote
0