Well my point of the matter is this:
Kiting game or camping game, these 2 styles are ok to play the game with, that's not the problem.
The problem is:
* Berserker kites easier than any other class (Damage resistance, not grabbable, tremendous speed) and thus also has the best survivability.
* Has unlimited ammo in the perked weapons.
* Can solo any specimen, if kiting is performed (which is much harder to do on smaller maps, yes, we know that, not the point).
Considering all these 3 strengths together at once, i think the Berserker is overpowered and i don't see how anyone can actually disagreed on that matter
. Now what are the options, basicly, we could do to fix this status, without breaking the perk?
1) Kiting/Survivabilty: Reduce speed, damage resistance or remove antigrab - I think the speed could be nerfed a little to make sure that if the team kites (mixed perks i mean), the other perks has a bit of an easier time to keep up with the Berserkers, plus to make Berserkers a bit less awesome at kiting. Maybe the resistance too, but only very very slightly. Antigrab should not be touched imo.
2) Unlimited Ammo: Make weapons break / add stamina for melee attacks. Imo, that is kind of stupid as that would basicly make you even MORE prone to kite (especially if a stamina-meter was added)! So, no to these ones.
3) Solo Omnikiller: Make the Berserker unable to solo all specimen alone. THIS is the most critical part imo. No other perk can solo any specimen AN UNLIMITED AMOUNT OF TIME! Yes, the Sharpshooter, Demolitions and Support can solo any specimen too, but not for an unlimited amount of time since they have ammo to worry about, especially Demolitions (M14+LAR Sharpie worries less about ammo, but the Sharpshooter in general has headshots to worry about on top of that). Plus, neither of these 3 perks aren't even nearly as good at kiting as the Berserker.
Back to the Berserker: As i said in point 2, it would be stupid to add Stamina/Breaking weapons, as that would just promote more kiting. Thus, to instead make sure the Berserker relies more on his teammates than now, make
at least the Fleshpound his main counter-specimen. Make it unkiteable.
Thus, to sum up:
* Reduce movement speed quite alot (down to 15 or 20%)
* Reduce damage resistance a little, if at all (down to 30 or 35%)
* Make Fleshpounds unkiteable (at least fix the "swing-and-miss" rage-reset thing)
EDIT: Why did i suddenly get so many dislikes for this when it seems to be something everyone agrees with?