What if... what?
Well, I would like you guys to comment on my ideas (it's a huge frikkin list!) here, like if it REALLY was a new update. Like, if this happened as the next update what would your reactions be? It's QUITE the big list of things, so please take your time and read thoroughly and then comment on what you thought was good and what was bad.
If you don't read it all, please refrain from commenting and rating
REMEMBER: Don't think of all this as something i would like to have added RIGHT NOW. See it as an update(s) for the distant future when people start craving for new content again ^^
Also, the new weapons are more about adding fun and different variety-weapons within the realms of tier 1 and tier 2, rather than adding overpowered tier 4 weapons or crazy stuff like that
(Note: Stuff that are marked in orange are nerfs. Completely new perks/items/weapons are marked in yellow. Buffs or neutral changes are white as normal)
So here is the BFL (Big F'in List ):
GENERAL STUFF:
-Pickup options-
A new feature is added in your options list which deals with how you pickup weapons. There are 4 alternatives:
1) Automatic pickup. It's the same as the current one, and is also the default mode.
2) Automatic pickup, except for Dual weapons (Dual 9mm and Dual HC). If there is another HC or 9mm on the ground and you DO want to pick it up, you have to look at the weapon and press E when close enough, then you will pick it up.
3) Manual pickup, except for weapons thrown at you. All weapons on the ground have to be manually picked up with the E-button, but if someone throws you a weapon and you have room (Dual 9mm and Dual HCs do not count for this), you will automatically pick them up (Think of it as a "reflex" to catch them)
4) Fully manual pickup. Will ONLY pick up weapons manually with the E-button. If someone throws you a weapon, it will pass right through you. However, if someone throws you a weapon you can catch it if you look at it and you hold the E-button down.
EDIT:
-Stuns-
Specimen that are completely stunned (with heads hanging etc), no longer follows your movement (as of now, they always move to face you even when stunned) when you circle around them. This allows you to get around stunned enemies and attack their backs, allowing the Berserker to get better use of his double damage done on "backstabs"
BERSERKER:
-Perk stuff-
* Now spawns with different equipment at level 5 and 6. This is especially due to the newfound strength of the Chainsaw.
Level 5 - Machete or Axe
Level 6 - Machete+Armor or Axe+Armor
-Knife-
* Ironsight button now also does the Powerstrike (the Secondary Fire attack)
-Fire Axe-
* Primary fire can cleave through a specimen and further hit another specimen (Max 2 enemies hit this way, and the next enemy hit is only dealt 75% damage of the previous one) Only works as Berserker.
* Ironsight button throws the Axe forward with heavy force (Link for the animation: http://forums.tripwireinteractive.com/showthread.php?t=46393). Throwing the Axe deals more damage. More info about the benefits is in the link.
-Machete-
* Can now be dualwielded and, like the Axe, also able to be thrown with the ironsight button! (Animation is in the same link as the Axe link).
* Dualwielded Machetes weigh 2. (1+1=2!!!!! xD)
* Attack speed with primary fire is double using the Dual Machetes (Meaning double DPS)
* The secondary fire deals double damage compared to a single Machete's powerstrike (Also = double DPS)
-Katana-
* Secondary fire can now also autoattack, and can cleave through a specimen and further hit another specimen (Max 2 enemies hit this way, and the next enemy hit is only dealt 75% damage of the previous one).
* Ironsight button now also does the Powerstrike (the Secondary Fire attack)
-Chainsaw-
* Ironsight button now also does the Powerstrike (the Secondary Fire attack)
* Unsure about this but: Now has fuel, but deals even more damage?
The damage of the secondary fire could be that of the Fire Axe (maybe SLIGHTLY less, but enough to stun a Scrake on a headhit at least). While it may seem overpowered think about that the Chainsaw has multiple drawbacks: Heavy weight, limited use due to the fuel and you don't run so fast with it. Imo, it seems balanced.
COMMANDO:
-Perk stuff-
* The Stalker kill count now also counts Crawlers, but the total amount is increased a bit.
-Bullpup-
* Weight reduced to 5, from 6
* Total mag amount reduced to 9, from 10 (total bullets down to 360 from 400 nonperked. As level 6, down to 450 from 500) (The ammo reduction is balancing due to the lesser weight)
-AK47-
* Headshot multiplier increased to 1.3, from 1.1 (NOTE: I'm not sure about this buff, but the AK47 needs SOMETHING to become a bit different from the other 2 weapons)
-SCAR-
* Weight increased to 7, from 5.
* Can now pierce one target (Next target recieves only 50% damage) similar to the Handcannon. This makes it better at clearing crowds without the need of improving its initial damage.
* Receives the Lasersight from the EBR, but the Scope is removed. This makes the SCAR worse at longer ranges (but still not bad), but even quicker to use at close range. The laser is always turned on, or if necessary, toggled with the Flashlight button (F) (Secondary fire switches between auto/semi)
NEW WEAPON:
- Assault Rifle w. Underslung Grenade Launcher (AR+UGL in short) -
Added as a second tier 2 weapon for the Commando, and is also a tier 2 for the Demolitions. Its burstfire (no auto/semi on this one) along with its grenade launcher makes it QUITE different from the other Commando weapons.
Weapon info:
Weight - 7
Cost - 1500
Well, I would like you guys to comment on my ideas (it's a huge frikkin list!) here, like if it REALLY was a new update. Like, if this happened as the next update what would your reactions be? It's QUITE the big list of things, so please take your time and read thoroughly and then comment on what you thought was good and what was bad.
If you don't read it all, please refrain from commenting and rating
REMEMBER: Don't think of all this as something i would like to have added RIGHT NOW. See it as an update(s) for the distant future when people start craving for new content again ^^
Also, the new weapons are more about adding fun and different variety-weapons within the realms of tier 1 and tier 2, rather than adding overpowered tier 4 weapons or crazy stuff like that
(Note: Stuff that are marked in orange are nerfs. Completely new perks/items/weapons are marked in yellow. Buffs or neutral changes are white as normal)
So here is the BFL (Big F'in List ):
GENERAL STUFF:
-Pickup options-
A new feature is added in your options list which deals with how you pickup weapons. There are 4 alternatives:
1) Automatic pickup. It's the same as the current one, and is also the default mode.
2) Automatic pickup, except for Dual weapons (Dual 9mm and Dual HC). If there is another HC or 9mm on the ground and you DO want to pick it up, you have to look at the weapon and press E when close enough, then you will pick it up.
3) Manual pickup, except for weapons thrown at you. All weapons on the ground have to be manually picked up with the E-button, but if someone throws you a weapon and you have room (Dual 9mm and Dual HCs do not count for this), you will automatically pick them up (Think of it as a "reflex" to catch them)
4) Fully manual pickup. Will ONLY pick up weapons manually with the E-button. If someone throws you a weapon, it will pass right through you. However, if someone throws you a weapon you can catch it if you look at it and you hold the E-button down.
EDIT:
-Stuns-
Specimen that are completely stunned (with heads hanging etc), no longer follows your movement (as of now, they always move to face you even when stunned) when you circle around them. This allows you to get around stunned enemies and attack their backs, allowing the Berserker to get better use of his double damage done on "backstabs"
BERSERKER:
-Perk stuff-
* Now spawns with different equipment at level 5 and 6. This is especially due to the newfound strength of the Chainsaw.
Level 5 - Machete or Axe
Level 6 - Machete+Armor or Axe+Armor
-Knife-
* Ironsight button now also does the Powerstrike (the Secondary Fire attack)
-Fire Axe-
* Primary fire can cleave through a specimen and further hit another specimen (Max 2 enemies hit this way, and the next enemy hit is only dealt 75% damage of the previous one) Only works as Berserker.
* Ironsight button throws the Axe forward with heavy force (Link for the animation: http://forums.tripwireinteractive.com/showthread.php?t=46393). Throwing the Axe deals more damage. More info about the benefits is in the link.
-Machete-
* Can now be dualwielded and, like the Axe, also able to be thrown with the ironsight button! (Animation is in the same link as the Axe link).
* Dualwielded Machetes weigh 2. (1+1=2!!!!! xD)
* Attack speed with primary fire is double using the Dual Machetes (Meaning double DPS)
* The secondary fire deals double damage compared to a single Machete's powerstrike (Also = double DPS)
-Katana-
* Secondary fire can now also autoattack, and can cleave through a specimen and further hit another specimen (Max 2 enemies hit this way, and the next enemy hit is only dealt 75% damage of the previous one).
* Ironsight button now also does the Powerstrike (the Secondary Fire attack)
-Chainsaw-
* Ironsight button now also does the Powerstrike (the Secondary Fire attack)
* Unsure about this but: Now has fuel, but deals even more damage?
The damage of the secondary fire could be that of the Fire Axe (maybe SLIGHTLY less, but enough to stun a Scrake on a headhit at least). While it may seem overpowered think about that the Chainsaw has multiple drawbacks: Heavy weight, limited use due to the fuel and you don't run so fast with it. Imo, it seems balanced.
COMMANDO:
-Perk stuff-
* The Stalker kill count now also counts Crawlers, but the total amount is increased a bit.
-Bullpup-
* Weight reduced to 5, from 6
* Total mag amount reduced to 9, from 10 (total bullets down to 360 from 400 nonperked. As level 6, down to 450 from 500) (The ammo reduction is balancing due to the lesser weight)
-AK47-
* Headshot multiplier increased to 1.3, from 1.1 (NOTE: I'm not sure about this buff, but the AK47 needs SOMETHING to become a bit different from the other 2 weapons)
-SCAR-
* Weight increased to 7, from 5.
* Can now pierce one target (Next target recieves only 50% damage) similar to the Handcannon. This makes it better at clearing crowds without the need of improving its initial damage.
* Receives the Lasersight from the EBR, but the Scope is removed. This makes the SCAR worse at longer ranges (but still not bad), but even quicker to use at close range. The laser is always turned on, or if necessary, toggled with the Flashlight button (F) (Secondary fire switches between auto/semi)
NEW WEAPON:
- Assault Rifle w. Underslung Grenade Launcher (AR+UGL in short) -
Added as a second tier 2 weapon for the Commando, and is also a tier 2 for the Demolitions. Its burstfire (no auto/semi on this one) along with its grenade launcher makes it QUITE different from the other Commando weapons.
Weapon info:
Weight - 7
Cost - 1500
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