Well guess ill post some of my stuff.
Overall:
-Perk re-balances are on point
-The after action report is a nice touch and gives a much needed way to easily switch maps
-Gore effects look really cool and make things like the demo weapons look even more impressive but it is kinda sad they require so much to run (i can run it with a 760 but it still causes a slight drop in performance).
-Still can't really comment on the ammo reduction, need to play more and also wait till people play a more balanced team instead of 3 firebugs, 2 demos and a zerker.
>Perks:
>Firebug
-Weapons
*Chalk n' burn works well as a tier 1. It does a decent amount of damage, lights things up and overall gets the job done.
*Trench gun feels really weak for some reason, can't put my finger on it. It may be the spread of it causing a few shots to miss but it seems like it should do a little more to a group of zeds than it does.
*Flamethrower functions very well and can engulf an entire group of zeds before they can even say "Too hot!". The way i see it is that the flamethrower is for wide area clearance and the microwave gun is for taking out larger targets out one at a time. The visual effects are a little jarring though such as jumping causing the flames on top of the flamethrower to displace.
*Microwave gun is one of the best guns i have seen in any game for a while. Holy sun god on a stick that thing just burns things to a crisp. Not only does it hose down a group of zeds fairl quickly but it does in Scrakes in no time flat! I was honestly not expecting it to do that much damage to them but hey, i can't complain.
*Molotov is pretty useful and combines what i liked about the fire grendes from the first game while removing some of the annoyance that came from missing and wasting it. It can really be used in a lot of ways and i like how it smashes and spreads fire on the first thing it impacts.
>Skills
-Mainly centered on area denial or more focused damage. One side of the tree wants to light everyone and everything on fire at once and the other seems more concerned with larger problems such as Scrakes, sirens and even husks. Pretty simple to me, do you wan to clear a lot of trash all at once or do you want to put the hurt on things one at a time?
Demo
>Weapons
*Boom pistol seems very finicky and difficult to use. It can do in a small group fairly quickly but does not have much range. Found it to be useful when running away or when stuck and needing to clear a small opening through zeds. Apart from that it falls under the upgrade as soon as you can or take as a really late backup tree.
*C4 feels hard to learn and master but when used properly it can really turn a bad situation around. Sticks to EVERYTHING, zeds, teammates, floors, walls, ceilings, props, even hans. The detonate 1 at a time thing can be looked at as a blessing or a curse. I feel like this can be one of the strongest demo weapons once a demo has the chance to level up a bit for the extra ammo and damage.
*M79 is a good old standby. Less ammo than the first game from what i can tell but at the same time has a much larger explosion radius. When compared to the rpg it is lighter, reloads faster and has a shorter "safe mode" so it's better for smaller areas but it does far less damage. Overall i can see it being useful on a map like Biolab or Catacombs where you just don't have the range to use the RPG.
*RPG is the show stopper, no doubting that. As stated above it has it's drawbacks but all is forgiven by the fact that it wrecks almost everything but the Scrake and Hans while still leaving enough room to carry C4. If you can get past the minimum safe distance nothing and i mean nothing can stand in your way. It can even be used as a fast escape by utilizing the back blast to clear off faster zeds that are tailing you.
*1/2 stick of TnT seems to have a much larger explosion radius than it's other grenade counterparts. I feel like when combined with the tier 1 contact ability of the demo it can really make for quick escapes, emergency FP clearance or just getting rid of a troublesome group bearing down on your team.
>Skills
-From the look if it the main skills either support an entire demo kamikaze build or a more calculated demo that is designated as a support. Take one set when you don't have a reliable trash clear so you can use a good off perk and take the second row when you have really good team support.
Zerker Rework
*Perry system is pretty well done. It makes a lot of sense that you can't just use a knife to block something that has drill first or a giant chainsaw. Unblock able attacks also mix things up a bit.
*Tree rework was the best thing to happen like ever. Gone are the useless perks that are reliant on being so hurt that you should just be dead and in are useful perks like more damage, vampire attacks, bonus damage after a block, and much more. It's pretty much an improvement in every way, shape and form.
*Eviscerater got a much needed buff. Being able to block and parry makes it so much more usable against the big stuff while the laser sight is just a nice little addon that makes using the weapon so much less of a pain. One thing that i noticed though is it seems the blades themselves travel slower or something, i remember them coming out at much faster speed before.
Zeds
*being able to explode the husk backpack is a nice touch, it was a suggestion that i really hoped would get added in and im glad it did
*My god the FP got some moves now. I was not expecting the sprint and the result was it tossing me all the way across the room into a bunch of zeds, that is a really cool thing and adds a new layer we haven't seen to much in killing floor before, team displacement by way of zed.
*Zed effects of hitting metal bits is really cool. I am also glad to see expanded hitboxes.
*As much as people will claim it's hand holding, **** it, i like the new additions to hans with the title card hint, the shield and all that. There were way to many people who had no idea what to do and caused a team wipe because not enough indication was given. Not sure about his accuracy loss yet, need to play more.
Overall it's a quality update as usual, not commenting to much on the maps yet as i only got to play a little bit of both so far (only 2 or 3 games each).