Hi all,
I have been doing a fairly detailed scoping of the mod so far and am pretty close to ready to start discussing with you a timeline for mod development.
This will involve setting goals for an alpha release which we can playtest with TWI, a beta release where we will be really spamming the testing with hopefully large numbers of testers (this will mean a big PR push) and the final steam release.
We will be using Jira and also updating our builds from a repository set up by Shep. I will be looking at recruitment needs to hit our goals. In order to discuss all these things we are going to need to have a meeting pretty soon.
I'd like to suggest a Skype meeting on 29th December. Given that we are all over the globe there is no ideal time. See this: http://www.timeanddate.com/worldclock/meetingtime.html?iso=20151229&p2=771&p3=224&p4=22&p5=25
I'd say let's do UTC = 22:00. It's PITA for Shep, I know but it's the least crappy for everyone else.
I have been doing a fairly detailed scoping of the mod so far and am pretty close to ready to start discussing with you a timeline for mod development.
This will involve setting goals for an alpha release which we can playtest with TWI, a beta release where we will be really spamming the testing with hopefully large numbers of testers (this will mean a big PR push) and the final steam release.
We will be using Jira and also updating our builds from a repository set up by Shep. I will be looking at recruitment needs to hit our goals. In order to discuss all these things we are going to need to have a meeting pretty soon.
I'd like to suggest a Skype meeting on 29th December. Given that we are all over the globe there is no ideal time. See this: http://www.timeanddate.com/worldclock/meetingtime.html?iso=20151229&p2=771&p3=224&p4=22&p5=25
I'd say let's do UTC = 22:00. It's PITA for Shep, I know but it's the least crappy for everyone else.