• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

The Full 1016 Balance Change Log

The rest of us...not so good. Some of us play on public servers with people who are new to the game and would like to learn how to play it. And are probably not level 6 in everything. So... if - on Normal - a team of level 5s are going down on wave 3 due to overcrowding...I think there's possibly a chance that things are a little tough

Level 5s dying on Normal. Are you serious? That's not "overcrowding," that's just stupidity. There is no nice way to put it. Even if you are playing with pubs, there's no reason a team of level 5 players should die on Normal (much less wave 3) unless they're doing something severely wrong.

Also his signature is supposed to be a joke. 0.37 Mb/s upload is very bad.
 
  • Like
Reactions: SMIFF
Upvote 0
Being level 5-6 does not mean you're any good at the game. It just means you've been playing it long enough to accumulate that much damage/ headshots/ weld/ heal points.

I was playing Manor on Suicidal over the weekend. Level 3 Support player late-joins, I asked if he knew it was a Suicidal server. He was already aware. He then proceeded to be much more competent at holding the specimens back than about 1/3 of the level 6 supports I've gotten in random pubs. Used pistol on single clots/ crawlers. Called out Scrakes and FP's. It was awesome.
 
Upvote 0
Increased Scrake and Fleshpound crossbow headshot resistance to
65%(from 50%)

Something is wrong with calculations. Crossbow has 300 base damage, x4 modifier applies when scoring a headshot, that is 1200. Level 6 sharpie has +140% hs damage, so he deals 2880 head damage with xbow. If info above is true, scrake's head supposed to receive 2880 - 65% = 2880 - 1872 = 1008 head damage per xbow shot received from lvl6 sharpshooter on suicidal difficulty.
As we can see from kf-wiki (if info is correct), scrake's head health is 2267 in 6 player game on suicidal. So scrake supposed to survive 2 xbow headshots, but actually he always dies on second one.
 
Upvote 0
Something is wrong with calculations. Crossbow has 300 base damage, x4 modifier applies when scoring a headshot, that is 1200. Level 6 sharpie has +140% hs damage, so he deals 2880 head damage with xbow. If info above is true, scrake's head supposed to receive 2880 - 65% = 2880 - 1872 = 1008 head damage per xbow shot received from lvl6 sharpshooter on suicidal difficulty.
As we can see from kf-wiki (if info is correct), scrake's head health is 2267 in 6 player game on suicidal. So scrake supposed to survive 2 xbow headshots, but actually he always dies on second one.

The patch notes aren't entirely accurate.

  • Fleshpound's head health scales by 0.3x per player, up from 0.25x
  • Scrakes have 50% resistance to xbow head shots, not 65%
  • Scrakes can't flinch more than once on Suicidal and HoE. They can be repeatedly stunned.
  • Medic's speed nerf is not universal. It only applies to Suicidal and HoE
  • Zerker doesn't receive armor on both Suicidal and Hoe, not just HoE
  • Zerker received a +5% speed buff
  • Zerker's damage resistance was increased by 15% (up to 40% total), not 20%.
  • Demo's perk bonuses apply to dud explosives (impact damage)
 
Last edited:
  • Like
Reactions: EonSeig and Aze
Upvote 0
The patch notes aren't entirely accurate.

  • Fleshpound's head health scales by 0.3x per player, up from 0.25x
  • Scrakes have 50% resistance to xbow head shots, not 65%
  • Scrakes can't flinch more than once on Suicidal and HoE. They can be repeatedly stunned.
  • Medic's speed nerf is not universal. It only applies to Suicidal and HoE
  • Zerker doesn't receive armor on both Suicidal and Hoe, not just HoE
  • Zerker received a +5% speed buff
  • Zerker's damage resistance was increased by 15% (up to 40% total), not 20%.
  • Demo's perk bonuses apply to dud explosives (impact damage)

And add to that these things:
* Each Crossbow Bolt costs 3.3 pounds instead of 3 pounds - False, they cost 20 pounds each.
* Gave Sharpshooters a discount of up to 33% on Bolts - False, it's actually as much as a 42% discount
* Increased LAW rocket amount to 20 for a level 6 Demolitions - False, they can carry up to 22 rockets
* Another missed thing is that they fixed Hunting Shotgun's pellet count for its both fire modes (no magical differences anymore) - But it's not in the notes at all!
* They gave autofire on Katana - They didn't add it to the secondary fire though.

Add to that some more typos/mistakes (on top of those Scary wrote) like:
* Medic now receives double the amount of money per point of health (.6 from .4) - Double of .4 is not .6 -.-
* Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades - Correct about the LAW rockets and Launcher nades, but the LAW itself already gets the basic 70% discount, meaning it doesn't get a further 30% discount or something like that.
And more (i guess these notes were quite hastily written down)

Some more things not done:
* The max amount of LAW rocket increase is not displayed in the Demolitions tooltip. Easily added to the Handgrenade amount bonus, as you get the exact same bonus on both (+ 120% amount!) :)
* The 30% discount on LAW rockets and Launcher Grenades is not in the Demolition tooltip either.
* The 42% bolt discount for the Xbow is not in the Sharpshooter tooltip either.
* The Sharpshooter tooltips display a 140% headshot bonus for Sharpshooter weaponry, while it really only is 60%. You get the 50% general headshot bonus too, and you only get it once. It is currently written like this:

* 140% headshot bonus to Sharpie weapons
* 50% extra headshot bonus

This implies that you get 50% on top of the 140% bonus, which you don't. You get 60% headshot bonus for Sharpie weapons and another 50% bonus for ALL weapons, including the Sharpie weapons. (1,6 * 1,5 = 2,4).
So to remove confusion it should say:

* 60% headshot bonus to Sharpie weapons
* 50% extra headshot bonus

This shows you the correct values: You get 50% headshot bonus to all weapons, Sharpie weapons and non-Sharpie weapons, while the Sharpie weapons gets further a 60% bonus (which ultimately gives you 140% bonus)

EDIT:
And an old thing that is STILL incorrect with the tooltips:
* The (up to) 60% reload bonus does not apply to the Xbow, even though the Sharpshooter tooltips says so. It reloads just as fast unperked as perked. On top of that, the base reload time is supposed to be 1.8 sec (which i think is the whole animation time?), but you can shoot already after approximately 1.0 sec.

EDIT: And yes, I am a bit of a perfectionist :p
 
Last edited:
Upvote 0
Level 5s dying on Normal. Are you serious? That's not "overcrowding," that's just stupidity. There is no nice way to put it. Even if you are playing with pubs, there's no reason a team of level 5 players should die on Normal (much less wave 3) unless they're doing something severely wrong.

Also his signature is supposed to be a joke. 0.37 Mb/s upload is very bad.

Yup. There have been many great players in suicidal and HOE that are only level 3-4... they know quite well what they are doing.

On the other hand, I've met some players who are very bad or not good at the game, but they have played long enough to earn their stripes.

My friend is a level 6 demo, but he's not good at his role and anything harder than hard absolutely eats him.

He played more than 2 years on KF, and his level 6 demo is his only level 6 perk, but he played enough hours to earn level 6, it's just that he's not good at it.

But he paid for the game and it's his favorite class, so whatever works for him. x)
 
Upvote 0