I want to model tank tracks that can be used at a moving vehicle. If I observed that correctly on the existing versions in this game, the track does not actually rotate, but the vertices move up and down, only the texture rotates. I think for the German tanks TWI uses textures with opacity maps. Do the vertices need to have exact distances from each other? Do I more or less have to model the track with vertices in a distance from each other as if they were real track parts? How do I model the teeth on the inside of the tracks, with one plane and (opacity map) for each tooth, or one plane for several of them?
This is the track that fits my model:
You notice the pieces of rubber that sit on top of the tracks. Do I have to ignore them, or is there a way to model them and make them move together with the track texture? There are about 60 of them on each track, that's 120 on the whole vehicle in total. If I modeled each one as a block with 5 sides (10 tris), it would sum up to be 1200 tris for them alone, so I guess it is not practical. Still I hesitate to drop them because they are a distinctive feature.
I progressed quite well so far, but the chassis and tracks were the elements I left out until now.
Any help or suggestion, either from your own experience or links to videos and tutorials is very welcome.
Thanks.
This is the track that fits my model:
You notice the pieces of rubber that sit on top of the tracks. Do I have to ignore them, or is there a way to model them and make them move together with the track texture? There are about 60 of them on each track, that's 120 on the whole vehicle in total. If I modeled each one as a block with 5 sides (10 tris), it would sum up to be 1200 tris for them alone, so I guess it is not practical. Still I hesitate to drop them because they are a distinctive feature.
I progressed quite well so far, but the chassis and tracks were the elements I left out until now.
Any help or suggestion, either from your own experience or links to videos and tutorials is very welcome.
Thanks.
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