Isn't that sad? We have to scan shady blogs for scraps of ingame videos made by a shaky cam just to get a general idea of what the game plays like.I don't like being lied to, no one likes it, but EVERYONE lies for one reason or another. I've learned to live with that, bull**** sells, it's OUR responsibility to not fall for it, *****ing about it is not gonna change anything, no one is gonna stop lying because it makes you angry.
If you order a week in a hotel somewhere and the hotel isn't as good as advertised you can get a refund! Shouldn't it be your reponsibility to search for some cellphone-videos of the place before?
If someone sells me a car and sais it has only been driven 10.000 miles while in reality the car has been around the world a few times, don't you think I should have a right to complain?
Why do you accept it so easily that games are hyped to be something entirely different than what they are? If things really have to be cut due to unfortunate (and in EA's case artificial) deadlines, why can't they inform us about it?
Fable: If you buy it because you think it is a role playing game that offers you a lot of freedom, a huge world to explore where every action you take has a consequence you are naive.You may have not said dumb but I know you are thingking it , you did however say naive, but did it ever occur to you that some people might actually enjoy the games, even if they aren't what they are hyped to be?
If you buy it because you like hack'n'slashes with tacked on life-sim elements that take place in beautifull albeit corridor-like environments you are not naive.
Now guess why people baught Fable when it was released?
Almost everyone baught it because they thought it was going to be the new epitome of freedom in a role playing game. How could they have known better? The only videos existing where those of earlier versions of the game or those with camera angles that didn't show the so-called "wood" was just a corridor through a wood.
Soem people where dissapointed and called Fable crap, which it isn't.
Soem people forced themselves to like it, because they payed good money for it and exaggerated the freedom aspects of the game to others so they didn't have to admit they were wrong.
And some (the majority of those populating xbox forums world wide) are just kids who never even played a real role playing game like Baldur's Gate 2, Gothic, Morrowind or Arcanum before and they believed the hype even after they baught it and are still convinced that Fable is a game in the vein of those classics.
What I want to say is: Not too many people baught/buy Fable for what it is but they buy it because they think it is something else. Some people end up liking it anyway (like me), but that doesn't change anything.
So much for that.Where do you get the idea that people buy games solely because of ad and hype.
Do you really believe that?People don't buy sports games because of the hype, they buy em because they like sports, racing games because they like racing, shooters to get the enjoyment of shooting people without the consequences, etc.
Do you personally go into a shop and simply buy any football game because you happen to like football?
Do you buy random racing games just because you like racing?
(oh, btw. you are playing shooters for the wrong reason. You scare me. j/k )
The problem with "reaching a wider market" isn't that good ol' EA think, hey some people in the texan outlands might not have heard about that great game, lets show them some Ads, but that they "widen" the market by lying to people who wouldn't like the game and tell them it is something they like.Advertising helps reach a wider market, it doesn't create it, games are designed towards a market.
Why do they try to cater for it then?I think that's the actual reason for a lot of the ranting, the realism niche aren't getting what they want, but if you ask me it's a poor business decision to lop a big budget on a niche market like realism.
Almost every wargame no matter how arcadey it is claims to puts you in the shoes of a soldier. Do this and that, JUST like the marines do it! Experience the thrill of combat! etc. pp.
Appearantly people want their war games to be realistic, but somehow they don't at the same time or else realistic games would sell a lot better.
"Oh, this is too realistic for me. It sacrifices gameplay."
"Well, why don't you just buy a faquing gameplay game then!"
No, people have to be convinced that their game is oh-so-realistic.
Some people who actually like realistic games buy it because of that (and because of "first impressions" they read but didn't know they were from people who just don't know sh!t about realism and were really convinced Medal of Honor is an accurate depiction of combat in ww2) and then they are dissapointed.
Why can't they advertise a game for what it is?
Why can't they say: "Buy CoD2 because its multiplayer is fast and frenetic and the singleplayer is epic over-the-top shooting-lots-of-people-in-the-face action!" That's what it is and loads of people love it for that (I love the multiplayer but I don't like the singleplayer too much).
Don't tell me! Tell the masses. The masses are stupid. The masses buy what is popular. Hype gives the impression of popularity. EA gets rich.The point is, instead of angrier consumers, we should instead try to be smarter consumers. We won't change the industry by getting angry, we can however research a product before buying it, and instead of falling victim to hype and camping out in front of best buy to be the first to get the latest thingamaboob, why not be patient and get some reactions and impressions before being the first to be disappointed.
The people you meet on internet forums like this one can already be considered hard-core because regular customers just buy the game because of an Ad they saw or because of what is on the box and even if they don't like it you won't hear a peep from them on the internet.
Besides: Why is it necessary for us to wait for a few of the earlier folks to fall for the ads to see if we can go for it too?
I want to be able to go shopping without someone walking ahead triggering mines for me.
Getting angry doesn't change anything in the first place, but it shows you finally saw through the BS. If that doesn't make you angry you must be some zen ninja or something.
Getting angry also serves those intelligent customers who try to inform themselves before buying a game. They can read your ranting and agree - or not, so it is even compatible with what you say about smart customers.
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