Kobura
This is the first Beta release of Kobura
The map is set in a fictional location where Allies will be defending against a Japanese attack with 7 cap zones in total. The map terrain offers varying levels of height and many opportunities to flank your enemy.
I created many custom assets for this map such as the huts, bridges, fences, waterfalls and streams, supports and some furniture. Some custom models such as sections of the ruins and surrounding cliffs were created by using stock Rising Storm meshes. In total 130 new props have been added.
Screenshots
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Time Limit (64 Player) : 38 minutes
Allies available artillery : Mortars
Axis available artillery : Mortars, Medium Artillery
Allies Reinforcements (64 player) : 600
Axis Reinforcements (64 player) : 750
What's to come:
This is still a work in progress so changes will be made
Further optimisation
Bot pathing tweaks
Cover node adjustments
Improve waterfall visuals
And anything else that needs work following future feedback
Downloads
Client Files
Mirror 1
http://www.mediafire.com/download/pea92uvusou6tnu/RSTE-Kobura_RC2.roe
Many thanks to everyone who has followed the project and provided feedback and support, it has been of great use to me and has helped shape the map.
A very special thank you goes out to the Wild Bunch Clan, they've been on-board from the start and have spent a huge amount of time providing feedback, idea's, finding map bugs, testing the map, hosting the map, and helping me work out issues. With their constant support, willingness to help, humour and guidance I've managed to get the map to where it is now, without them I wouldn't have managed at all.
Thank you so much
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