I don't think they deserve to win that many points. Yet another foundation that we disagree on. The higher ranked team could and should suffer in team rating for using these lower rated individual rating, depending on exactly how you want to use these ratings. All Im saying is that it could be an idea to base it on that, thee question is exactly how you shall base it on that. If a team uses lower rated players, then the team will get a lower rating becuase of that.
Yes that is one way you could abuse that. But if you look at the RO ladder rules atm, it is just as easy to abuse the rules and say that you don't have enough players (a.k.a. no-show). That way you could get away without any punishment if you "do it right" or a smaller punishment. So in your example, it would be SO easily exploited, but it WOULD NOT MAKE A DIFFERENCE.
Basing the rating on old results is also an educated guess, done by the rating system. To add the individual thingy and add another element of the guess could and should (if done good enough) just make the guess better.
Trying to find solutions for real issues like this is interesting. Personally I like the idea of recalculating rating adjusments retroactively, but I am not sure if it could be applied in this kind of atmosphere. The big problem here is that we have so few "outcomes" or "specimen" or what to call it. It might just be too tough to get things to find accurate values enough for the overall system to be better than what you are working on atm.
Yes that is one way you could abuse that. But if you look at the RO ladder rules atm, it is just as easy to abuse the rules and say that you don't have enough players (a.k.a. no-show). That way you could get away without any punishment if you "do it right" or a smaller punishment. So in your example, it would be SO easily exploited, but it WOULD NOT MAKE A DIFFERENCE.
Basing the rating on old results is also an educated guess, done by the rating system. To add the individual thingy and add another element of the guess could and should (if done good enough) just make the guess better.
That is true Zets, but I have always known that. It's just that we haven't gotten anywhere in this discussion until just now =). Now we are taliking about some real issues here.... You need to remember that if the selected group you end up playing in a competitive match changes the outcome of a match. That a lot of people will aim of keeping a good new player secret till there is a big match. As then you get that the system will predict the new player is worse allowing the team to gain more points if they win.
Remember if a teams strength isn't consistent that for a rating system that takes into account variance that doesn't have to matter a lot as it will then take into account that a team isn't really consistent. You can make calculations taking into account variance .
Trying to find solutions for real issues like this is interesting. Personally I like the idea of recalculating rating adjusments retroactively, but I am not sure if it could be applied in this kind of atmosphere. The big problem here is that we have so few "outcomes" or "specimen" or what to call it. It might just be too tough to get things to find accurate values enough for the overall system to be better than what you are working on atm.
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