So a lot of you are probably wondering what has happened to all the maps that have been in the beta so far and what's been done to them.
We haven't been updating the maps in the beta but just swapping them out for new ones to test - with the exception of Gumrak. We'll, here's the list of major changes to the maps no longer in the beta.
Apartments
Station
I'll update this list as we update the current maps in the beta. One issue we're currently addressing is the performance on Pavlov's House.
We haven't been updating the maps in the beta but just swapping them out for new ones to test - with the exception of Gumrak. We'll, here's the list of major changes to the maps no longer in the beta.
Apartments
- Move Allied spawn protection to be flush with the first set of objectives so the Germans can no longer get into the ravine and exit camp.
- Allied forward spawn is moved closer to the cover so it cannot be seen from the 3 story windows across from it
- Updated spawn protection warning times
- Increased spawn on squad leader radius
- Fixed Propaganda House objective overhead image for 16 players
- Fixed various covernode issues
- Fixed recon plan not being able to be recalled multiple times
- Reduced spawn protection times and fixed damage types
- Fixed an issue where three spawns would show up for Germans
- Lowered reinforcements for both teams (64 player version)
- Spawn protection will no longer effect people who were attacking and objective and the objective is no longer active
- Fixed various covernode issues
- Optimizations
- Reduced spawn protection times
- Add volumes to prevent tanks from getting stuck in some locations
- Fixed various covernode issues
- Fixed a few locations where players would get stuck
- When defending either the Univermag or the Technical School, there is no only one spawn to choose from
- Reduced amount of artillery available to both teams
- Moved Conveyor Tower objective towards Germans
- Allied reinforcements properly get reset from 0 on round restart
- Added fixed MGs for the germans that are pointed at the Grain Elevator
- Artillery that hits the Grain Elevator building new properly suppresses players that are near the explosion
- Germans now correctly get two spawn locations to choose from when attacking the Conveyor Tower
- Decreased respawn time for Germans
- Increased German reinforcement amount for 64 players
- Decreased Allied reinforcement amount for 64 players
- Fixed Allied spawn moving forward when the Allies recaptured the Conveyor Tower
- Fixed map boundary excluding an unintended area in Fire Fight
- Fixed various covernode issues
- Fixed lockdown time for 2nd floor being the incorrect time
- Default Allied spawn for defending Elevator Foothold is swapped to the more protected spawn
- Moved German spawns away from the initial objectives
- Increased resupply times to 2 minutes
- Destructible trees are easier to knock over
- Fixed Allied tanks not being able to spawn properly
- Fixed tank spawns that weren't working
- Increased Allies reinforcements for 64 players
- Fixed a window in the welding shed that when destroyed could not be passed through
- Increased objective volume for the 1st objective to be easy to capture
- Destructible trees are easier to knock over
- Fixed recon plan not being able to be recalled multiple times
- Fixed a few locations were players could get stuck
- Fixed various covernode issues
- Reduced amount of artillery available to both teams
Station
- Increased 32/64 player round time to 20 minutes
- Changed map boundaries in Fire Fight to include the platform bridge
- Reduced amount of artillery available to both teams
- Fixed not being able to spawn in the North Hall
- Changed some spawns to prevent spawn camping
- Remove Maxim from the pulpit in the Church
- Changed maximum artillery type from Mortars to Medium Artillery
- Fixed various covernode issues
- Fixed some playerstarts being out in the open
- Fixed CD reinforcement spawn being too far away from the objective
- Reduced amount of artillery available to both teams
- Fixed a bug where more than 2 spawns could be selected when the Allies would recapture an objective
- Fixed Allied tanks spawning on top of each other
- Changed lockdown times for objectives
- Adjusted some player spawns to prevent spawn camping
- Reduced amount of artillery available to both teams
- Fixed Axis machine gunner having the wrong weapon
- Removed German tank spawn closest to the park
- Changed Allied tank spawn to be easier to get of the spawn
- Fixed Allied tanks getting stuck in spawn
- Fixed trees not being able to be knocked over by tanks properly
- Added destructible hedge hogs between Zab's and Pavlov's House to prevent Axis tanks from immediently running up between those objectives
- Maximum artillery type is now Rockets for both teams
- Fixed a player spawn being under the terrain
- Changed minimum capture times back to default (15 seconds)
- Fixed an exploit in the 4th floor of Pavlov's House
- Fixed Allied tanks not being able to spawn because of collision
- Fixed a few spots where players could get stuck
- Optimizations
- Reduced amount of artillery available to both teams
I'll update this list as we update the current maps in the beta. One issue we're currently addressing is the performance on Pavlov's House.