This, I lie you not. RO2 is easier than those and really lacks that ruthless, harsh battlefield vibe.
I bet many other gaming vets feel the same.
No we do NOT feel the same. See above.
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This, I lie you not. RO2 is easier than those and really lacks that ruthless, harsh battlefield vibe.
I bet many other gaming vets feel the same.
Wait......you expected a company to make a game (game being the operative word here......you know FUN!?) intentionaly designed for a smaller audience? You're asking a company to intentionally make design choices which would net them LESS money on purpose? Good luck!
I specifically wanted ARMA project reality's WW2 CQC PVP edition, which translates to red orchestra mod.
I paid my money expecting that and it didn't quite work out well.
I'd rather go to sleep or watch movies than playing mindless arcade shooter.
The more arcady RO series gets, the more true fans will lose interest, and TBH, TWI can't be a competitor with major companies in arcade shooter market.
RO1, RO2, KF all these are niche product focusing on niche customers.
That's why I guess.
I didn't mean RO2 as mindless shooter but it's milder softer than RO1/ ARMA project reality's WW2 CQC PVP edition in many ways.
Again, it is supposed to be. Please read my replies finally. RO2 is a tactical shooter like the original Rainbow Six or Rogue Spear. It is not (and never was supposed to be) a MILSIM.
Its graphic was subpar, there was no singleplayer element, the only thing that made RO1 and tripwire possible was RO1's ruthless punishing difficult, realism almost going head to head with ARMA PR CQC.
Hardcore realism, punishing difficulty as hard as ARMA PR is the basic reason tripwire, red orchestra series were basically possible. not they are turining their back on the basic, and forgetting the most important factor that made RO special.
If it keep getting more arcady, it's no longer be special for most ppl any more.
....RO2 was never supposed to be a MILSIM......it was to be a TACTICAL shooter. Which it absolutely is. Of course just because a game is meant to be played in a tactical fashion does not mean people are FORCED to do so.
Sometimes I get the impression the delusional RO1 vets on here (I am an RO1 vet myself) simply want certain game mechanics in RO2 for no other reason than to PUNISH those NOT playing the game the way they think it should be played. That's just nuts.
You want a MILSIM go play Flashpoint, ArmA etc. (btw......RO1 wasn't a MILSIM either.....it just punished people for trying to play the game in different ways.....that doesn't mean it's the better game). You cannot on any level compare RO1 or RO2 to a MILSIM.......
sorry for skipping through your post.
original rainbow six was harder to hit target with its crazy moving reticules/ recoils.
All the RS series above has injury system affecting movement speed, recoil, sway, no 1 second bandage magic healing.
I enjoyed original rainbow six, rogue spear, RS3 pc mp, GRAW2 pc mp.
I swear to god, all of those game's shooting and movement is harder than RO2.
RO2 is easier than RS1, RS rogue spear, RS3 pc mp, GRAW2 pc.
So RO2's the most arcady.. tactical? shooter among RS series.
As close to real would be playing a MILSIM. As stated I do not believe RO1 ever was a true MILSIM and for that reason certain mechanics in RO1 were simply there to "punish" and not necessarily by extension even "realistic".RO1 was harder maybe similar to real life battlefield.
RO1 though not was milsim but ""HAD"" slow movement, sway affected by breath, fatigue, stance, deviating accuracy.
Ro2 removed much and became jolly... arcadic.
I've always understood where you were coming from. You are the one who hasn't understood me. RO2 was never supposed to be the game you think/wanted it to be.
Oh and you can't know where the targets might appear? After playing the same map 5 or 6 times you KNOW exactly how long it might take the opposite team to get to that point and you can already be scoped-in and watching that exact point. Welcome to the age of the modern tactical-shooter...........unless of course you were wanting a MILSIM......hehe
Again. you keep throwing the words "...in real life..." around like they actually matter in this context.
Nothing, and I mean nothing TWI said in the YEARS prior to the release of this game ever put me under the impression that " in real life " and RO2 would/could ever be construed as being synonymous.
Everything I was ever made to understand about this game prior to release was that it was going to be a "semi-realistic tactical shooter". That is exactly what we got. Real life is not "semi-realistic"........real life is well....real!
I use to play RO1 but I have to say RO2 is a-lot more fun in my opinion in some ways. I do miss the openness and snowy style maps,but I think it was because I liked RO1's maps and would love to see them recreated for RO2. MY opinion is RO2 is a-lot more fun. Once they iron out the bugs, this game will be truly a must own game for WW2 fans. I really can't wait for the mods to start rolling out, especially ones that add in other perspectives of WW2 like America's or British, i think RO2 has a-lot of potential for the future. Where it stands right now i'd say it's a good balance of RO1 and a faster paced FPS. It retains aspects of a sim while moving more towards fun in certain areas to keep a faster pace.