I'd love to see the next beta.
RE: binocular code: ... is there any easier way to do it? If the code is simply a zoom on the current vantage point, is there some way of adding a random offset in terms of the angle of view? That way, you wouldn't need the binos to shake ... but you wouldn't necessarily be looking straight ahead -- you might be off by a bit.
Good idea but the problem I see with this would be calling in arty. While Kriegstadt doesn't have arty, EH wants to release the MG mutator with the modded binoculars also. This means that you'll be using the offset binocs for placing arty strikes, and if the player doesn't know where the offset is, it would be really frustrating. And if we KNEW where the offset was, it would defeat the purpose of having it offset as it could be used for sniping again.
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