Split 50/50, damn this is a close poll!
Of course. That's a sign that the devs are doing something right, IMO. You can't please everybody all the time
Upvote
0
Split 50/50, damn this is a close poll!
Of course. That's a sign that the devs are doing something right, IMO. You can't please everybody all the time
It's always been that way as far as I could tell. It's always looked the same size as the rifle bullet to me. I always wished they'd make the PTRD bullet icon larger to distinguish.Speaking of the sniper icon, whatever happened to the old PTRD icon? All the weapons show their bullet as the kill icon. The PTRD used to be the same, with a massive bullet showing up, but since Ost it's just a normal sized rifle round. Looks kinda of silly when you blow up a tank with what appears to be a rifle round. Also takes the "haha" factor away when you drill an infantryman with one.
Any chance of us getting that icon back? I mean, if we can have a sniper icon...
Pehaps, but it gives the Soviets anunfair advantage over the Germans that doesnt even justify itself realisticly. So I call it "gamey" much like the BAR on DodS which can snipe people from accross a map I call that "gamey" or "arcade" as well.Those are more historical accuracy issues rather than realism/gamey problems
It's not all TW fault, it's the playerbase too
One of the disappointments I got from TW on the realism part is that during Beta testing they realized that the BA64 was BS unrealistic and it would be abused, but they decided to leave it in the game. This tells me they are not as realism orriented as I was first lead to believe.
If we would have done that it would have ment the russians didn't have any transport at all. Implementing a whole new vehicle for the russians would have ment a delay we couldn't afford at the time, but it will be adressed, because we don't like how the gameplay around the BA turned out ourselves.
This choice has nothing to do with our orientation (apart from the fact that there's nothing 'unrealistic' about the BA itself, it's a GAMEPLAY problem, not a realism problem).
Not without having 86 threads on this board complaining how the russian truck should be a tad faster/slower/heavier/lighter/tastier than the german one.Theoretically speaking, couldn't you guys just take the halftrack, change the model, leave the same coding in, and produce a russian truck?
Not without having 86 threads on this board complaining how the russian truck should be a tad faster/slower/heavier/lighter/tastier than the german one.