Is this and the custom shop mutator whitelisted? Cause if they are then I might add them to my server.
Upvote
0
Thank you so much Aze. comments like make what we do worth while
I have updated the front page to include the 'Final' version, which addresses the crashing bug and has a new fire sound (thanks Hemi)
I also upped the ammo to 50 from 40 and decreased reload time, slightly.
Hunting Rifle Final Version (I hope)
Thank you to everyone who has supported and downloaded this mod.
I noticed something...
IT IS WHITELISTED!!!
Congratz Braindead!
However, it doesn't seem to benefit from the reload speed nor the hidden RoF-bonus (which the LAR has). I dunno if it benefits from the damage bonus (although, it likely does)
Actually you're wrong. It doesn't benefit any bonuses apart from when you're a sharpshooter you get 50% headshot bonus and commando where you get the % reload speed.
yay thanks Aze and thank you TWI
not sure on the perk stuff, wouldn't we have to create server perk stuff to have custom perks added?
Yes, that's the only problem. Till the next KF update we have to find a way on how to implement these guns into the KF perks.
Also we have to make the your Hunting rifle and our Weaponpack compatible. At the moment you can only play with one of them
cool, I'll have a look to see what's what in the perk files.
Feel free to add the hunting rifle files to the next weapon pack if that helps? I did include the source files in the whiltelist thread or i could create a mut to add all of them to the trader? up to you guys, whichever you think would be the most convenient?
It might be worth noting that the mutator now initializes with
ServerPackages=BDHuntingRifleFinal
Took this n00b some time to figure