Is it not simply applying the same technique used for the bullet-wounds on infantry?
No. Needs a new system - and you wouldn't see it except at close range anyway.
Aside from that, I haven't read the whole thread (makes my eyes bleed). Just a few comments, based on what I've seen:
1. The armor model is now far more complex than it ever was in RO1. There are some many angles and corners that "angling" is very hard to do effectively now. I still haven't even worked out the best way to present a T-34 against the Pz IV. The German 75 can chew up the T-34 quite easily, when presented with a side shot of any sort.
2. HEAT and APCR rounds will come later. Probably along with UBR-354A and B, for those so fussy
3. We're still tweaking the damage numbers (post-penetration). There is another issue that we haven't really found the perfect answer to: in the real world, once a few kilos of hardened steel bounce around inside a vehicle, smash a couple of crew, then the rest of the crew are LEAVING, as fast as they can. In game, there isn't really any incentive to do so. We may up the speed at which a tank brews to compensate for this - see the last phase of the beta for that balance testing!
Right now our suspicion is that we aren't doling out enough behind-armor damage after a round penetrates. But that is easily adjusted over the next couple of weeks.
And as for rounds penetrating but doing no damage - it did happen. But you'd have to be very lucky
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