Some basic issues/differences:
Bloats are only vulnerable to fire damage [1.6x] now.
Gorefasts vulnerable to shotguns and Sharpshooter rifles.
There's only 1 SMG in the game at present and yet crawlers/all clot variants are susceptible to it.
Stalkers - 2.5x damage from assault rifles, but 0.3x from Sharpshooter rifles.
Husks - only vulnerable to microwave damage.
Scrakes - only vulnerable to RPG impacts.
You don't have the luxury of only shooting at targets you're best at when enemies come at you in droves.
It's a mess.
- Husks in particular take basically twice as many shots to decap now with Commando weapons
- Gorefasts can't be reliably decapped in one shot as a Commando unless using the SCAR-H - taking 3 shots with the starter weapon and two with SA80 and AK-12
- crawlers require multiple shots when not decapped with the first two tiers of weapons
- Demo doesn't appear to be able to cause a stun to fleshpounds anymore, despite being the perk that gets bonus XP for killing them
- Crawlers have a 0.3x multiplier for fire, yet the Firebug gets bonus XP for killing them? What even is this?
- Shotguns are substantially less effective against stalkers and crawlers, which is just bizarre
Bloats are only vulnerable to fire damage [1.6x] now.
Gorefasts vulnerable to shotguns and Sharpshooter rifles.
There's only 1 SMG in the game at present and yet crawlers/all clot variants are susceptible to it.
Stalkers - 2.5x damage from assault rifles, but 0.3x from Sharpshooter rifles.
Husks - only vulnerable to microwave damage.
Scrakes - only vulnerable to RPG impacts.
You don't have the luxury of only shooting at targets you're best at when enemies come at you in droves.
It's a mess.
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