I am using grenades less and less. I only use them anymore to save teammates and cover my reloads. I don't even need them to kill Fleshpounds anymore. Couple of HSG blasts and they're dead!
But if you're changing perk then that's avoiding the entire point of the thread. It's the non-perked grenades that need to still be able to kill a couple of weak things rather than throw zeds around for comical effect.If you can't kill most things in wave without buffed nades, you must be doing something wrong. The standard nades are fine the way they are. If you find them too lacklustre, play demo or support; simple.
Exactly, you can't use them for their original purpose, killing a cluster of zeds, which I don't see why they can't be used for without disrupting the balance of the game.The only times that I use the nades outside of support/demo/medic/'bug is to break doors, free teammates, buy me some time by making the zeds back up, or do an FP combo with an off perk M32.
It shouldn't be.Trying to kill something with nades is foolish
But if you're changing perk then that's avoiding the entire point of the thread. It's the non-perked grenades that need to still be able to kill a couple of weak things rather than throw zeds around for comical effect.
Exactly, you can't use them for their original purpose, killing a cluster of zeds, which I don't see why they can't be used for without disrupting the balance of the game.
It shouldn't be.
IMO zeds should stop running away from the hand grenades. It's really the main thing that makes grenades as Sharpshooter/Commando/Berserker useless.
The nades are fine as they are.
Buffing them to a degree where you just toss them in the genereal direction of zeds and killing several would make them nobrainers.
Just wait for the zeds to walk into a narrow spot, where they can't get away far and they will die.
Nades are no primary weapon, they are just an addition to your normal loadout.
In real life, nades are of course terrifying. But so is a 9mm. Being realistic, a shot to the knee with ANY gun from the game would at least incapacitate the Zed.
What about if there were a bigger trade off to having them? Say, they do more damage, but it costs more to restock them, and you don't start with any unless you play a particular perk, such as Demolitions?
The biggest disadvantage for grenades if they got more powerful is that you only have 5. atm 5 is plenty for rescuing teammates/distracting zeds. If they were actually good at killing, you'd use more per wave.
And money isn't a great limiter. Even on HoE, if you know what you're doing, you have plenty of money.
5 is plenty?
Yeah the AI is fine, its the animation thats terrible.Practical AI is fine! Would be worse if they could throw back a nade!
So your saying it needs a modern KF style buff?Say, they do more damage, but it costs more to restock them
It's not that I necessarily agree with buffing them, it's that if TWI decided they were going to, I would want some kind of tradeoff to keep them from becoming overpowered. After all, we want balance in the game. So take a balanced approach to grenades. Increase their power but make them harder to acquire, something like that.