Ok since I've actually played over 20 hours of RO2 now I'm going to update my suggestions list. The old list that I made before the beta was old is in the Sticky Below. The ones under the sticky are new.
Spoiler!
Hello Everyone!!
I was banned for 20 days on the forums so I haven't posted in a while but now I'm back! I've been active on these forums still, watching all of you and I've seen lots of Beta Videos and Images.
So now I'm back I'm going to make a big post with all my suggestions from watching the beta videos! Enjoy!
I was banned for 20 days on the forums so I haven't posted in a while but now I'm back! I've been active on these forums still, watching all of you and I've seen lots of Beta Videos and Images.
So now I'm back I'm going to make a big post with all my suggestions from watching the beta videos! Enjoy!
Bandaging System
Spoiler!
Ok. I'm liking the Bandaging system in the beta videos but I think it needs a lot of work. From looking at the videos it looks like you have like ten seconds before you die and people concentrate on on bandaging then killing the person ten feet infront of them who shot him in the first place.
I think if you get shot in a place like the leg it should take at least a minute for you to die and also make the bandaging take a lot longer so people will need to limb to safety THEN bandage instead of just bandaging in 5 seconds while getting shot at.
Also it would be cool if you got a first person animation of maybe your guy getting out a bandage and ripping it infront of you. (Not actually seeing him apply it)
I think if you get shot in a place like the leg it should take at least a minute for you to die and also make the bandaging take a lot longer so people will need to limb to safety THEN bandage instead of just bandaging in 5 seconds while getting shot at.
Also it would be cool if you got a first person animation of maybe your guy getting out a bandage and ripping it infront of you. (Not actually seeing him apply it)
The Lack of German Greatcoats
Ok I think this might just be because maybe they haven't been made yet and are still work in progress but I'll say this anyway because I really want them.
Red Orchestra 2 lacks German Greatcoats!!! The Germans look silly running around in only their normal uniform. See look how cool the guy does below. He looks badass.
Spoiler!
Ok I think this might just be because maybe they haven't been made yet and are still work in progress but I'll say this anyway because I really want them.
Red Orchestra 2 lacks German Greatcoats!!! The Germans look silly running around in only their normal uniform. See look how cool the guy does below. He looks badass.
Medals
Spoiler!
Ok I know that you get medals to put on your character now. I got the two medals from the Deluxe and I think I saw a picture of a dead Russian actually wearing one.
My problem is that I hope there is a limit maybe based on class to how many medals each guy can wear. Maybe make it a server setting. Because I do not want to see in maybe a few months time where everyone has nearly every medal and you see loads of normal german soldiers running around with Gold Close Combat Clasps and Knight Crosses.
My problem is that I hope there is a limit maybe based on class to how many medals each guy can wear. Maybe make it a server setting. Because I do not want to see in maybe a few months time where everyone has nearly every medal and you see loads of normal german soldiers running around with Gold Close Combat Clasps and Knight Crosses.
Maps
Spoiler!
Ok the maps are looking fecking great. I'm looking forward to Pavlovs House and Commisars House, **** it I'm looking forward to all the maps!
The destruction in maps look great on the buildings but its weird when I look at the streets there are hardly any shell craters. It looks like the Artillary has been making perfect shots on the buildings. I'm not sure if I've just seen old pictures and most maps are not 100% complete yet but the streets around the buildings look too clean.
Take a look at this picture. The buildings look like they have taken many shells of arty. (Which Pavlovs house did) The street looks too tidy. It should be fluffed up with shell craters.
http://images.totalgamingnetwork.com/images/2011-08-19_00020.png
The destruction in maps look great on the buildings but its weird when I look at the streets there are hardly any shell craters. It looks like the Artillary has been making perfect shots on the buildings. I'm not sure if I've just seen old pictures and most maps are not 100% complete yet but the streets around the buildings look too clean.
Take a look at this picture. The buildings look like they have taken many shells of arty. (Which Pavlovs house did) The street looks too tidy. It should be fluffed up with shell craters.
http://images.totalgamingnetwork.com/images/2011-08-19_00020.png
Tanks
Spoiler!
Ok i gotta say. The tanking looks ten times than Normal RO and looks 100 times better than any other WW2 game with tanks.
Somethings that I have a slight problem with seems to have already caused an uproar on the forums. The Excessive tank recoil. I've seen people trying to defend the Devs by saying "Tank were really like that in WW2" which from my limited knowledge and amazing youtube searching I can tell you they are not.
Skip to 2:45 and there is a short barrel Panzer shooting. There are other shots but I couldn't be bothered to skim through the whole video to find more.
Panzer IV -- Part 1 - YouTube
Also I saw a video of a Tank driver who stuck his head out of the Drivers hatch and he has both his hands out of the hatch but he was still driving and steering the tank. I hope this gets fixed because it looks silly.
Skip to 7:42
Even More Exclusive Red Orchestra 2 Beta Footage - YouTube
Somethings that I have a slight problem with seems to have already caused an uproar on the forums. The Excessive tank recoil. I've seen people trying to defend the Devs by saying "Tank were really like that in WW2" which from my limited knowledge and amazing youtube searching I can tell you they are not.
Skip to 2:45 and there is a short barrel Panzer shooting. There are other shots but I couldn't be bothered to skim through the whole video to find more.
Panzer IV -- Part 1 - YouTube
Also I saw a video of a Tank driver who stuck his head out of the Drivers hatch and he has both his hands out of the hatch but he was still driving and steering the tank. I hope this gets fixed because it looks silly.
Skip to 7:42
Even More Exclusive Red Orchestra 2 Beta Footage - YouTube
Anti Tank, Hafthohlladung and RPG40
Well thats just about it. I couldn't really remember much of what I wanted to say but I guess I will add on to the thread once I remember.
Spoiler!
Anti tank has always been my favourite role in any game with tanks. With the awesome Tanking that was in RO and RO2 Anti tank has become a more vital role and I love it!
Ok so we know that the Haftholladung will be in game for the Germans. If you don't know what this is it's basically a Magnetic Mine that you stick to the Ruskie tanks to blow them up in one hit but of course you need to actually be next to the tank which is the biggest flaw.
They are seen in the Movie Stalingrad.
Stalingrad- Battle Scene - YouTube
This hasn't been confirmed but in a beta video I saw a RPG40 on the floor when a Russian died. Here: http://gyazo.com/f3a1d1e0fd6f49bafa4ce97307fde09d.png
What I'm hoping is that the RPG40 is not completly overpowered like they are in Men of War where one hit will kill the tank. I hope that in RO2 you need a clean hit on top of the turret or engine to take out the tank with these.
Also since I found out about the RPG40 I got a slight worry. I'm scared that Tripwire will try to "Balance" the RPG40 and Haftholladung by making them both Throwable. Please don't make it so you have to throw the Haftholladung.
The Haftholladung was designed to be thrown at tanks and it would stick but it was ineffective and the only way to make it stick was to actually plant it on yourself. I really hope Tripwire makes them realistic.
I also found it weird that in the video where Alan Wilson demonstrates the Anti Rifle on the german side he has both the Anti Tank Rifle and the Haftholladungs. I hope he only had both for demonstrating reasons. I really hope that ingame the Anti tank class doesn't get both. I think you should either get the Anti tank Rifle or a normal weapon like a K98 or MP40 with the addition of Haftholladungs.
Ok so we know that the Haftholladung will be in game for the Germans. If you don't know what this is it's basically a Magnetic Mine that you stick to the Ruskie tanks to blow them up in one hit but of course you need to actually be next to the tank which is the biggest flaw.
They are seen in the Movie Stalingrad.
Stalingrad- Battle Scene - YouTube
This hasn't been confirmed but in a beta video I saw a RPG40 on the floor when a Russian died. Here: http://gyazo.com/f3a1d1e0fd6f49bafa4ce97307fde09d.png
What I'm hoping is that the RPG40 is not completly overpowered like they are in Men of War where one hit will kill the tank. I hope that in RO2 you need a clean hit on top of the turret or engine to take out the tank with these.
Also since I found out about the RPG40 I got a slight worry. I'm scared that Tripwire will try to "Balance" the RPG40 and Haftholladung by making them both Throwable. Please don't make it so you have to throw the Haftholladung.
The Haftholladung was designed to be thrown at tanks and it would stick but it was ineffective and the only way to make it stick was to actually plant it on yourself. I really hope Tripwire makes them realistic.
I also found it weird that in the video where Alan Wilson demonstrates the Anti Rifle on the german side he has both the Anti Tank Rifle and the Haftholladungs. I hope he only had both for demonstrating reasons. I really hope that ingame the Anti tank class doesn't get both. I think you should either get the Anti tank Rifle or a normal weapon like a K98 or MP40 with the addition of Haftholladungs.
Carrying Two Weapons
Spoiler!
I actually like that Tripwire added this. I think it is kind of realistic but I still think it needs some changing. (This is what the beta is for ) I like that you do not spawn with two weapons and you actually have to pick up other weapons thats one good thing.
What I don't like is that you can carry MG34s and DP28s on your back while carrying Rifles. I think that there should be weapons that you cannot carry with other weapons, these should be big weapons such as the MG34/42, DP28 and PTRS.
I also found it weird that you can carry two pistols. I don't really like this. I think you should only be able to carry one. Why would you even need two? Unless you are going to duel wield which I hope Tripwire will never even imagine adding in.
I've heard that carrying more stuff makes your character more heavy and you will move slower and stamina will lose quicker. I like this but from the Beta videos I can't really see much of a difference but to be honest I guess I will actually have to play the game to properly feel the difference.
What I don't like is that you can carry MG34s and DP28s on your back while carrying Rifles. I think that there should be weapons that you cannot carry with other weapons, these should be big weapons such as the MG34/42, DP28 and PTRS.
I also found it weird that you can carry two pistols. I don't really like this. I think you should only be able to carry one. Why would you even need two? Unless you are going to duel wield which I hope Tripwire will never even imagine adding in.
I've heard that carrying more stuff makes your character more heavy and you will move slower and stamina will lose quicker. I like this but from the Beta videos I can't really see much of a difference but to be honest I guess I will actually have to play the game to properly feel the difference.
Well thats just about it. I couldn't really remember much of what I wanted to say but I guess I will add on to the thread once I remember.
New Suggestions
Prone System
Prone System
I like what Tripwire has tried to do with the prone but it stills needs some work. It's really annoying how when you try to turn and you can't because something is blocking you, you start to bounce your aim back and forth and moves you around. It should just stop you and not bounce around.
I find that when crawling your player, it is really slow. I guess this is realistic but I feel you are slightly too slow. When in a battle I'm sure you would be trying to move a lot faster to get to your position quicker.
I find that when crawling your player, it is really slow. I guess this is realistic but I feel you are slightly too slow. When in a battle I'm sure you would be trying to move a lot faster to get to your position quicker.
Hafthohladung
This defiantly needs some changing. I love that it is ingame, first FPS game I've ever played with it. Which is why it disappoints me so much when I found out that you throw it and it blows up on impact. It feels like Tripwire was trying to balance out the Hafthohladung with the Russian RPG40. I'm hoping that this is just a beta issue and Tripwire hasn't finished the animations for it yet, here's hoping.
Tanks
Using Buttons for the Turret
Using Buttons for the Turret
I think this is more of an issue for me because I am a long time RO Ostfront player. I preferred it more in Ostfront because pressing the buttons felt more authentic. I just don't like the way I have to move my mouse one way then pick it up to keep turning. This gets really annoying. I believe it would be better if maybe there was a setting so you can chose whether to use buttons or a mouse.
Also the tanks in RO2 would be a lot better if you could bail out with another awesome animation. I'm hoping that Tripwire are thinking of adding this because from the looks of the forums it is really wanted.
Also the tanks in RO2 would be a lot better if you could bail out with another awesome animation. I'm hoping that Tripwire are thinking of adding this because from the looks of the forums it is really wanted.
Dumb down the AI crew
To be honest, I'm very surprised at how much I like the AI crew. Single tanking in Ostfront was too unrealistic and this basically fixes that but there is a problem that the AI crew are too good. The hull MG gunner doesn't miss at all and I think there should be a slight delay of his shooting so people can atleast sprint past without getting insta shot by the gunner. I also think there should be a bigger delay when giving orders to the other crewmen of the tank to give team tankers a bigger advantage.
Cover System
I am loving the cover system. It is great mainly because I've never played a cover system in first person. I can't really say much to make it better besdes some of the glitches which I'm sure Tripwire have heard already. Maybe one thing would that could make it better is when you are covered behind a wall that is big enough to stand behind if you press C you crouch still in cover. It gets annoying when I'm crouched in a window and I move to the side to get a better angle and it automatically stands me up causing me to lose my cover.
Grenades
The grenades in RO2 are great. I think there's a few things that need to be changed.
One I think the blast is too big. The grenade blast is too deadly is big open places and not deadly enough in confined places like rooms.
I also feel that the grenades do not throw far enough and German and Soviet grenades are too similar. I don't really know much about how different the blast was of the two grenades but what I feel is that the German stick grenade should be thrown a lot further and have a smaller blast.
One I think the blast is too big. The grenade blast is too deadly is big open places and not deadly enough in confined places like rooms.
I also feel that the grenades do not throw far enough and German and Soviet grenades are too similar. I don't really know much about how different the blast was of the two grenades but what I feel is that the German stick grenade should be thrown a lot further and have a smaller blast.
Anti Tank Class and Engineer Class
I would actually love it if bandaging was like this. I can just imagine how great it would be ingame.The Anti Tank Class seriously should not have the Anti Tank Rifle along with thee Hafthohladungs. The Hafthohladungs should be only for the Engineer class in my opinion. Also there should be a higher limit of Engineer classes.
Bandaging System
To be honest, I like how bandaging is in the game it adds slight realism but I seriously think it's not finished. Here's a couple of ideas to make it more realistic and fun.
Bleeding out seems too fast. I think it should take at least a couple of minutes to bleed out. Maybe the more you wait the screen gets darker and more blurred making it harder fight on. This way people get in cover or fall back to bandage up and bandaging should take at least 30 seconds for each wound and doesn't use 1 bandage for multiple wounds.
It also needs a cool animation to know that you are bandaging, I always get confused not knowing if I bandaged up or not. I think a good animation would you put your gun away, pull out the bandage and rip it up a bit then your hand go down you can hear yourself putting it on but you can't see it. Another way to make this cool is maybe how much you are hurt the more bandage you use which could see by looking at how much bandage there is when you rip it. This could be a more authentic way instead of writing "2 Bandages left".
I also feel that if bandaging was made this way I think the Medics could easily be used in the game. The alone players could maybe have a very little amount of bandages but the medics could have a lot and also be quicker at bandaging than normal soldiers are.
Bleeding out seems too fast. I think it should take at least a couple of minutes to bleed out. Maybe the more you wait the screen gets darker and more blurred making it harder fight on. This way people get in cover or fall back to bandage up and bandaging should take at least 30 seconds for each wound and doesn't use 1 bandage for multiple wounds.
It also needs a cool animation to know that you are bandaging, I always get confused not knowing if I bandaged up or not. I think a good animation would you put your gun away, pull out the bandage and rip it up a bit then your hand go down you can hear yourself putting it on but you can't see it. Another way to make this cool is maybe how much you are hurt the more bandage you use which could see by looking at how much bandage there is when you rip it. This could be a more authentic way instead of writing "2 Bandages left".
I also feel that if bandaging was made this way I think the Medics could easily be used in the game. The alone players could maybe have a very little amount of bandages but the medics could have a lot and also be quicker at bandaging than normal soldiers are.
Text Chat
I think the text chat should be coloured. It is kind of hard to see the difference between server messages and Player text. The text I think should be coloured Feld Grau for the Germans and Red for the Russians.
Also can you add it that text chat can be cancelled with the ESC button. It is annoying having to delete it all if you want to cancel.
Also can you add it that text chat can be cancelled with the ESC button. It is annoying having to delete it all if you want to cancel.
Symbols
One of the things I do not like about RO2 is the symbols. The weird German Cross thing with wings doesn't even look like something from WW2. I believe the symbols should be changed but maybe a Iron Cross (or Swastika and maybe make it area based so countries where it is banned do not get it) or a Balkenkreuz for the Germans and for the Russians the Hammer and Sickle or a Red Star.
Weapons shot out of hands
I know this one has been asked for a lot recently but I too think it should be added in as a server setting. People say that it was too annoying in RO1 and I agree it was annoying but I still liked it ingame. I also think it would be less annoying in RO2 because unlike RO1 you don't need to pick up ammo.
If this is added in as a server option I think it should be a realism setting preset also.
Also I think the icon for your player needs to be more noticeble. It always take me a while to find where I actually am at.
If this is added in as a server option I think it should be a realism setting preset also.
Walking through team mates
I wouldn't mine this just being in the relaxed servers but I really think there should be a server setting to make it so you don't walk through enemies. It's just unrealstic and gets annoying when people walk inside you to steal your window or something.
The Overhead Map
I think the overhead map looks way too "Modern". I think it needs to look more like an actual map, more like they did in RO Ostfront. Needs a good yellowy colour paper too.
Also I think the icon for your player needs to be more noticeble. It always take me a while to find where I actually am at.
Machine Guns
I'm bloody loving the new Machine Guns. I haven't played much of the Dp28 but that's because I mainly play German so I've played hours of the MG34. Please DO NOT change the recoil of the gun while it is deployed. At first I found it hard but after a while I got use to it and can easily control it, I think it's very realistic and also makes it harder to use which I think is good.
One thing that is wrong with the MGs is the hipshooting. It's really too easy to control. Today I run into the basement of Propaganda house and run around the room hipshooting and got around seven kills with ease.
Also I'm not sure but the way the Russians hold the DP28 at the hip looks wrong. It should be like the MG34 where you hold the bipod with one hand because he is holding the barrel which even I know it not a very smart thing to do with a MG. Look at this video below (Yes its a Russian Film but still...) Looks at how the Ruskie MG is holding the DP28 as he charges.
Za rodinu ! za STALINA ! Vpjerjod ! - YouTube
One thing that is wrong with the MGs is the hipshooting. It's really too easy to control. Today I run into the basement of Propaganda house and run around the room hipshooting and got around seven kills with ease.
Also I'm not sure but the way the Russians hold the DP28 at the hip looks wrong. It should be like the MG34 where you hold the bipod with one hand because he is holding the barrel which even I know it not a very smart thing to do with a MG. Look at this video below (Yes its a Russian Film but still...) Looks at how the Ruskie MG is holding the DP28 as he charges.
Za rodinu ! za STALINA ! Vpjerjod ! - YouTube
Lockdown
I think Lockdown is a pretty good system but I think on maps like Apartments its really unbalanced.
The timer needs to be a lot higher. I think the Lockdown timer on Apartments should be probably half the time of the full time map. This way Lockdown doesn't ruin the gameplay but it also if the defenders are really good the attackers don't get really bored and rage quit.
Also I think there should be an option to disable lockdown on servers.
And one last thing, I'm not sure what Lockdown actually means? I always thought of it as a kind of Retreat. So maybe it should be renamed to something more obvious like "Forced Retreat" ?
The timer needs to be a lot higher. I think the Lockdown timer on Apartments should be probably half the time of the full time map. This way Lockdown doesn't ruin the gameplay but it also if the defenders are really good the attackers don't get really bored and rage quit.
Also I think there should be an option to disable lockdown on servers.
And one last thing, I'm not sure what Lockdown actually means? I always thought of it as a kind of Retreat. So maybe it should be renamed to something more obvious like "Forced Retreat" ?
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