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can someone please help me out here?
I installed the mut, but no go in my server?
do I add anything to server packages line in KF.ini?
thanks for your help
Marco said:How to use this mutator (eighter way):
- In mutators list, add "Server Veterancy Handler V5" to active mutators.
- Add to server startup commandline "?Mutator=ServerPerksMut.ServerPerksMut"
thanks for the response, but there are no mutators section in the kf.ini?
I wish these Mut creators would stop being so vague and be more specific in talling what to and where to put the Muts in? instead of presuming that all are going to know what they are saying.
so where exactly does this go? Veterancy Handler V5 --and is that exactly how it should be pasted? with spaces inbetween and all?
Go to the ServerPerks.ini and where it says "MinPerksLevel=", change the number (default is probably -1) to 0 so Perks work.opps it says theres an error and I cant select a perk? I did all you said?
I have to install this to get the Aliens Mod to work i read in the Read-me.
I downloaded it but it does not tell me how to install it? how do i install this mod?
So i just put all the files in the "System" folder inside the Killing Floor directory?
Is that right?
The other thing while i am in this thread, the Aliens mod dosnt eplain how to install it.
It just tells me to place the files in the appropriate folders under the Killing floor directory.... but how am i supposed to know where they go?
Any one help me on this?
Instructions for Solo play
Warning: Mod is intended for multiplayer, solo play will be difficult to impossible. You have been warned.
--Workshop
Subscribe to Server Perks
Subscribe to Collection "Aliens:Killing Floor"
--Manual
Download and install Sever Perks. SERVERPERKS DOWNLOAD
Download package AliensKF
Extract files to correct folders.
From Solo menu select the "Aliens:Killing Floor" Gametype.
Select map and difficulty of choice.
Turn on mutators:
"WPC Aliens Path Mutator"
"WPC Aliens:KF Server Vetrancy Handler"
"WPC Aliens:Killing Floor Detail Mut"
Rock out.
-Instructions for Multiplayer
Install as described above.
Use the AliensKFGameType.AliensKFGameType gametype.
Activate the following mutators.
"WPC Aliens Path Mutator"
"WPC Aliens:KF Server Vetrancy Handler"
"WPC Aliens:Killing Floor Detail Mut"
Other recommended Mutators:
"Trader Anti-blocker"
"Max Players"
Configure "WPC Aliens:KF Server Ventrancy Handler" for database use if you use it.
Hi, first time poster.
I installed server perks and it's working fine in single player, apart from not having the weapons from the DLCs I bought. I manually added the only one I use, the Single Piston Long Musket, but it's not gaining any of the bonuses from my Sharpshooter perk.
I've already messed with the configs so the perk stats are the same as my vanilla ones, (I'm a Level 6 Sharpshooter, 8 if I raise the ServerPerks max levels), but the price, rate of fire, damage, headshot damage, and reload times are the same as if I were level 0.
Anyone know a fix?
You can use this fix, which is just a copy of the vanilla perks that I made shortly after the summer event. I also added the new weapons and rearranged the trader menu by perk if you want do the same:Anyone know a fix?
TraderInventory=0:KFMod.ZEDGunPickup
TraderInventory=1:KFMod.MP7MPickup
TraderInventory=1:KFMod.MP5MPickup
TraderInventory=1:KFMod.M7A3MPickup
TraderInventory=1:KFMod.KrissMPickup
TraderInventory=2:KFMod.ShotgunPickup
TraderInventory=2:KFMod.BoomStickPickup
TraderInventory=2:KFMod.KSGPickup
TraderInventory=2:KFMod.NailGunPickup
TraderInventory=2:KFMod.SPShotgunPickup
TraderInventory=2:KFMod.BenelliPickup
TraderInventory=2:KFMod.GoldenBenelliPickup
TraderInventory=2:KFMod.AA12Pickup
TraderInventory=2:KFMod.GoldenAA12Pickup
TraderInventory=3:KFMod.DualiesPickup
TraderInventory=3:KFMod.WinchesterPickup
TraderInventory=3:KFMod.Magnum44Pickup
TraderInventory=3:KFMod.DeaglePickup
TraderInventory=3:KFMod.GoldenDeaglePickup
TraderInventory=3:KFMod.MK23Pickup
TraderInventory=3:KFMod.CrossbowPickup
TraderInventory=3:KFMod.Dual44MagnumPickup
TraderInventory=3:KFMod.DualMK23Pickup
TraderInventory=3:KFMod.DualDeaglePickup
TraderInventory=3:KFMod.GoldenDualDeaglePickup
TraderInventory=3:KFMod.SPSniperPickup
TraderInventory=3:KFMod.M14EBRPickup
TraderInventory=3:KFMod.M99Pickup
TraderInventory=4:KFMod.BullpupPickup
TraderInventory=4:KFMod.ThompsonPickup
TraderInventory=4:KFMod.SPThompsonPickup
TraderInventory=4:KFMod.ThompsonDrumPickup
TraderInventory=4:KFMod.AK47Pickup
TraderInventory=4:KFMod.GoldenAK47pickup
TraderInventory=4:KFMod.M4Pickup
TraderInventory=4:KFMod.MKb42Pickup
TraderInventory=4:KFMod.SCARMK17Pickup
TraderInventory=4:KFMod.FNFAL_ACOG_Pickup
TraderInventory=5:KFMod.MachetePickup
TraderInventory=5:KFMod.AxePickup
TraderInventory=5:KFMod.KatanaPickup
TraderInventory=5:KFMod.GoldenKatanaPickup
TraderInventory=5:KFMod.ScythePickup
TraderInventory=5:KFMod.ChainsawPickup
TraderInventory=5:KFMod.GoldenChainsawPickup
TraderInventory=5:KFMod.DwarfAxePickup
TraderInventory=5:KFMod.ClaymoreSwordPickup
TraderInventory=5:KFMod.CrossbuzzsawPickup
TraderInventory=6:KFMod.MAC10Pickup
TraderInventory=6:KFMod.FlareRevolverPickup
TraderInventory=6:KFMod.FlameThrowerPickup
TraderInventory=6:KFMod.GoldenFTPickup
TraderInventory=6:KFMod.DualFlareRevolverPickup
TraderInventory=6:KFMod.TrenchgunPickup
TraderInventory=6:KFMod.HuskGunPickup
TraderInventory=7:KFMod.M79Pickup
TraderInventory=7:KFMod.GoldenM79Pickup
TraderInventory=7:KFMod.SPGrenadePickup
TraderInventory=7:KFMod.PipeBombPickup
TraderInventory=7:KFMod.M32Pickup
TraderInventory=7:KFMod.LAWPickup
TraderInventory=7:KFMod.M4203Pickup
WeaponCategories=Perk-neutral
WeaponCategories=Field Medic
WeaponCategories=Support Specialist
WeaponCategories=Sharpshooter
WeaponCategories=Commando
WeaponCategories=Berserker
WeaponCategories=Firebug
WeaponCategories=Demolitions