It's difficult for a level designer to always maintain perspective on their creations
I totally agree with these sentiments. It's very hard to cover all bases equally when you have so many things labor intensive things to worry about and limited time/energy. It's very easy to see how one can get caught up in one aspect of level design while almost ignoring other due to lack of time and or energy/motivation. However I disagree with Dingbat in that hateful (emotion based) criticism is welcome as well as constructive. People who let their emotions rule their decisions often don't have anything real to back up their claims other than "it blows" or "gay"... O`rly? Thanks for the well founded critical analysis there guy. Like I said those type of players are usually confusing their lack of skill with the map "blowing".Nestor Makhno said:It really can be difficult for a mapper to 'see the wood for the trees' after months of immersion in the minutiae of placing x bush in exactly the right position to y trees. At their most helpful, posts in this forum help to focus the mapper on where the wood is (oo-er! ).
Upvote
0