I hope you read this Leo, cos i agree with Crosstrain here... After playing your fantastic map many times... my comments underneath,
The first Objective, although I commented on how it is hard to crack is infact possible with good team work only. On this Map if you are out for kill counts and lone wolf manuvers, your team will loose. #
Only the coordinated teams win. Although the spawn positions were not the best placed for other objectives. the Initial hard battle for the Tower is great.
All that is needed is more reinforcements and a little more cover. Aside from this I think it is great, and some epic battles have been fought for it. Not to mention some bots spreading out and maybe not all running down the train line... easy pickings for those farmers!
I could not disagree with this any more vehemently. All this particular "golden rule" does is turn the "attackers" into "defenders" and changes the game up. ANY attacking team that has this setup will take full advantage of it and rush in and set up a defensive position BEYOND the attack point while others on the attack team capture. THEN the defined "defenders" have no chance. And if this is repeated with each successive capture point then the original defenders NEVER defend. They have to actually attack to even attempt to defend.
In this game with the ability to flank positions, it seem much preferable to have the defensive team closer to the objective so they can actually set up a defense. THEN the attackers MUST have the ability to advance with some cover to a place where they can take a direct route in OR flank in ANY direction. Then you give the attack team more reinforcements and it works.
The beauty of this game (as opposed to more linear games) is that a defense must set up a multi-directional perimeter to be effective. Not just a defense facing a singular direction. This may seem silly to you but a good attacking team can beat this by simply massing forces and press the defense (which must be functionally spread out to cover the multi-directional approaches) in one zone and then breaking through and taking an objective.
In my opinion, the problem with most games (from a tactical perspective) is that the objectives are set either in the middle of the map making it a foot race to the objective (which is the great destroyer of tactical movement) OR closer to the attackers which makes it GAME OVER for the defenders.
The first Objective, although I commented on how it is hard to crack is infact possible with good team work only. On this Map if you are out for kill counts and lone wolf manuvers, your team will loose. #
Only the coordinated teams win. Although the spawn positions were not the best placed for other objectives. the Initial hard battle for the Tower is great.
All that is needed is more reinforcements and a little more cover. Aside from this I think it is great, and some epic battles have been fought for it. Not to mention some bots spreading out and maybe not all running down the train line... easy pickings for those farmers!
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