Ive already had this convo a few times on here....,
Apparently Steam says youve got a crappy router with broken routing tables if it completely cuts you off the internet.., i say thats tosh. I also have the clogging up problem with 4 DIFFERENT routers....,
Zyxel P-660HW-T1 v2
Thompson TG585v8
D-Link DSL-G624T
( all with direct ethernet connection )
I have also just tried it on a 4th router a Belkin F5D9630-4A...., guess what.......,
All 4 routers appear to have broken routing tables.... eh steam?? seriously pathetic excuse if you ask me.
Connection either clogs or drops.
Ive tried:
Unpredictable Server Browser behavior
https://support.steampowered.com/kb_article.php?ref=5539-MJWZ-7760
Setting Steam Launch Options (-tcp switch on startup)
https://support.steampowered.com/kb_article.php?ref=5623-QOSV-5250
Setting Client Rates
https://support.steampowered.com/kb_article.php?ref=4166-TYSC-9690
Troubleshooting Network Connectivity Issues
https://support.steampowered.com/kb_article.php?ref=1456-EUDN-2493
Plus all the masterserver.vdf flie etc...., nothing works.
Seems steam cant figure out how to give priority info to a client without DoS'ing them..., but its all your routers fault doncha know.
If you try to join someone from your Steam friends list, or finding someone from the RO2 Steam group who is in a game, does this still happen? At a guess the initial querying of the servers is causing your router to think it is under attack and stop any further connections for a period of time. Joining on a friend should stop that from happening, so if that works then it might be necessary to slow down the speed at which servers are listed.
Joining from the steam server browser doesnt help for me atleast. I refresh the browser.., still the same clog up.
The only way i worked around this is booting up the game to the menu screen then alt-tab (sometimes crashes game lolz) to open the friends list in steam. Then by the small arrow by their name click Join game.
However..., on exiting the game or back to the ingame server browser, more often than not its clogged again. :/
Im no expert but couldnt it be down to the fact that the server browser has to deal with not just one main server list but Main server list/History/favourite/friends/recently played lists all been requested at once from all master servers?
If these lists were left to refresh WHEN REQUESTED rather than when the list is first focused ie: from ingame with the click of a button AFTER filters have been added?, wouldnt this cut down the stupid amount of requests from so many different master servers?
So many edits ups :|