Hey guys, im new to these forums but im not sure where else to ask for help.
Im in the process of making a series of short KF films, one has been done already and is on youtube but ive ran into some trouble on the animations side of the post production for the rest...
Ive managed to get the models from KF but i cant get the animations to use within 3ds max, the fleshpounder model i used in my first film used Half Life animations as someone else had rigged the model to the smd skeleton.
Now, im not too great with 3d animating or rigging, so i have no idea where to start with rigging the rest of the models to smd skeletons or preferably getting the original KF animations for each specimen to use in Max.
If anyone could give me a bit of advice or if you want to help with the process then it would be much appreciated. Im not here to advertise the films or anything, i genuinely need some help from someone who knows their way about this kinda thing.
Thanks
Im in the process of making a series of short KF films, one has been done already and is on youtube but ive ran into some trouble on the animations side of the post production for the rest...
Ive managed to get the models from KF but i cant get the animations to use within 3ds max, the fleshpounder model i used in my first film used Half Life animations as someone else had rigged the model to the smd skeleton.
Now, im not too great with 3d animating or rigging, so i have no idea where to start with rigging the rest of the models to smd skeletons or preferably getting the original KF animations for each specimen to use in Max.
If anyone could give me a bit of advice or if you want to help with the process then it would be much appreciated. Im not here to advertise the films or anything, i genuinely need some help from someone who knows their way about this kinda thing.
Thanks