Thread Moved to Final Releases
Last Updated: 5/16/2016
Change log:
Last Updated: 5/16/2016
Change log:
Spoiler!
5/16/2016
- Updated map to
Last edited:
Looking great man! Very gritty but the indoor areas are a bit on the bright side I feel, some more darkness would fit nicely methinks. The outdoor area looks stellar though.
Did you model the landscape yourself or import from the original?
The lighting is an ongoing process, and not to mention a tricky one.
For example; the indoor lighting is a tad on the bright side, that
Hmm, I haven't checked your map in the editor, but you should be able to wrap the indoor sections in a TWIndoor lighting volume, keeping the outside and inside lighting separate.
Also check out the "Lower Brightness" setting of the skylight, it allows you to somewhat control the brightness of shadows without affecting the overall light brightness.
Didn't see any pickups and had a mob pathing issue inside one of the manor rooms. Either way, nicely done
Here is a playthrough and review video: [url]https://www.youtube.com/watch?v=cNp3M8u8uNA[/URL]