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Final Map kf-lostboys

At first, I thought the map was pretty cool and felt like a challenging alternative to the really easy Ganja Farm. I enjoy defensive style of gameplay and think that defending the perimeter fits really well into KF.

However, this map is just way too easy and feels like a Demo perking map.

Increase the spawn rate, have the specimens spawn closer, disallow the players from entering the minefield, etc etc etc.

Sharpshooters just headshot everything which moves at a snails pace while Firebugs burn everything that even thinks about getting close for the first few waves (their fire grenades are also perfect for killing the Zeds attacking the wooden gates without actually damaging the gate itself). Then everyone ends up going Demo. Zeds die the instant that they are spawned.

Level 2 Firebugs and level 3 Sharpshooters manage to hold their own just fine on Hard.

Hell, we even destroyed the main gate on Wave 7 to try to get a challenge. No challenge was there.

And the Pat stands no chance when the entire map is covered in pipe bombs from head to do.

The concept is nice, the map looks good, but there's just no challenge whatsoever.
 
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