ridiculous? Nope.
Care to explain why?
Unless they cripple the game when they launch it and only after the players bought the "DLC"s the players don't experience the game at its fullest. That's ridiculous.
The amount of content you're permitted to access defines the fullness of your experience. Limiting some of the game-changing content to the people who pay for it effectively splits the community and douses the full gameplay experience that could've been for everyone in the form of free updates. TWI wouldn't change this. All the content for RO has been free, as with KF and soon RO2.
More varieties of DLCs consisting of elements that helps the replayability of KF do concern me.
Good. But they shouldn't; probably wouldn't be given a price tag.
As I've said before my suggestion isn't including blocking the availability of the community version of the maps.
It's a pretty bad idea, still. If TWI make maps a paid thing, that will stop the community from making more. If it doesn't, then TWI will spend all this time on the game-changing content and no-one will feel very inclined to buy it when they look at the quality of the maps by Fel, Dextronaut, SlaveK, Kick3r, Murphy and many, many others that the KF community just love. Also, if only TWI releases maps, community goodwill and the amount of work done on the SDK goes down the toilet.
BTW I have COD4 not MW2 nor BO. So I don't really give a damn for any of those two.
That's beside the point. The point is that there's no need to make a game alike to another. That's why different games are made. That's why you play the different game instead of attempting to poke TWI into the direction of making the two share features.
Yeap I know the updates.
I think you should also appreciate the fact that it's free and it has made thousands of people happy instead of you asking for to be able to pay for them. Sure, we all like supporting TWI, but that's because of the freebies they offer so we support them by paying for cosmetics. IW, EA, Treyarch and others don't do that, do they? Nobody particulary wants to support them, they just want the content and occasionally moan about the price tag.
And I figure that it will help both side, the players and TWI if the upcoming new maps got delivered using DLC.
Oh great, that's just a few people who aren't hit by the ****ty end of the stick. Mappers get money. Some mappers try really hard and get outshined by another and nobody ever enjoys their product. The playing community has to spend money and miss out on many potential maps that could've been there.
The players get more replayability, TWI get the support. As simple as that.
The character packs are the support. The maps are given to the playing community to make players want to support TWI and also, be appreciative of the free stuff TWI give.
I definitely would buy maps instead of characters.
Your loss.
everyone? Then why exactly the PvP mutator exist in the first place?
Because some things need experimenting with. That was the experiment, it got it's result and people are glad that it did.
My guess is the PvP shortlived since it's not official. Not everyone's a hardcore like you, barely anyone noticed the availability. And probably not polished very well.
Specimentation Versus wasn't overly interesting (as in the novelty of playing as ZEDs was great, but short-lived) and the more basic kind of PVP FPS was made and it proved to be pointless.
Most of mods from official-supported games ARE shortlived. With an exception of Counter-Strike, which were picked up by valve and make it their official game.
Don't forget Killing Floor. It's most definitely not shortlived - it was originally a mod made in 2005 which got popular very fast and it was then picked up by TWI and made into their official game. Learn your history.
So stop *****ing about it. They scrape it already. Duh? You're here just for the argument are you? Ok you win, whatever. Read the first post. You don't like PvP, post elsewhere.
I posted honest statements and opinions, which are shared with me by many, to a thread that has cropped up too many times to count. You're not the first person I and others have been dealing with on this matter. You're now backing down because you know, like most others, the PVP elements became a failure after testing. It's not me "winning" It's just a fact floating all over the forum that many have come to terms with.
Glad to be entertaining. I find it quite amusing aswell you choose to spend your time here
Move on bro.
And you choose to do the same. Point?