But we already have an all-rounder perk the commando.
There's just no "gunslinger" concept developed, and I don't think there's one possible that would reasonably be described by such a name, that would add anything new - or at least anything both new and worthwhile - to KF's gameplay. Aesthetics, maybe, but personally I neither want nor expect KF to go in such a direction ever.
I'm not really bothered anymore but...
Gunslinger would play a fair way different to Commando. Commando works on keeping foes at bay and picking them off at long range, spraying when they get too close.
Gunslinger from my little test behaves more like a support specialist crossed with a berserker. From what I played I found myself moving in to close down my targets, eliminate the threat, retreat, reload and go again. Against bigger foes he played more like the Sharpshooter using a LAR.
My personal concept for him was a perk that sticks and moves, eliminating his targets by moving in at the right moment, dealing his damage and retreating as needed. Basically a class that supports "Running and Gunning" and firing from the hip as opposed to holding down a doorway picking off foes from a distance...
Couple of posts to refer to
http://forums.tripwireinteractive.com/showpost.php?p=629028&postcount=1286
http://forums.tripwireinteractive.com/showpost.php?p=627477&postcount=1241
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