So what differentiates that from commando?
[EDIT: I anticipate one response may be "it's a convenient midway point between the two". I should point out a counterexample: the axe, knife, sword, and chainsaw all have unique properties (the knife's being of course that you spawn with it) that make them worth consideration, while the machete which on paper is an entirely reasonable compromise is just vendor trash. What is distinctive about the function of the gunslinger that doesn't make it a machete between commando and SS?]
Nice comparison but thats not exactly the same thing.
I see gunslinger as a hit and run perk, but with more range than the berserker, more speed than sharpshooter or commando, but less overall firepower than any of those 3 (except that berserker uses melee weapons). He would be weak against bigger targets but strong against smaller ones and even groups by some extend, yet not as good as support in crowd control. Still, fast reload and moving speed makes him effective perk, yet not overpowered.
Weapons:
- 9mm
- Handcannon
- Perhaps some new type of pistol with unique attachment
- Some kind of machine pistol (good for quick crowd control but runs out of ammo very quickly)
Bonuses at
level 6:
- 15 or 20% faster movement speed(berserker has 25%)
- 50 or 60% faster reload speed (SS has 60% reload speed bonus for his weapons so I guess thats reasonable enough?)
- 30% more ammo (actually this is kinda hard to define without seeing all weapons first)
- 20% larger clipsize
- 50% more damage (SS has 60%, commando 50%)
Im not sure if weapon discounts are required since pistols are usually rather cheap, right?
Also I dont think recoil reductions are needed because thats sharpshooters territory, and pistols have naturally
low recoil.
Abilities at
level 6:
- 50% resistance to siren screams (this would be extremely useful imo!)
- No screen shake on siren screams (also very useful on tight situations)
- Will not be slown down while using iron sights. The moving speed bonus doesnt affect on this ability.
AND MAYBE
- 50% less falling damage (but this is more like something I hoped berserker to have, just for quick escapes)
IF all this doesnt make Gunslinger unique, useful and different from other perks, I dont know what does... >_>